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Unreal 2: The Awakening

Unreal 2: The Awakening

List Price: $19.99
Your Price: $15.99
Product Info Reviews

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Rating: 5 stars
Summary: Very good game, I recommend it!!!
Review: Got the game today and already on mission 15. Initialized one cheat, God Mode and going through to know where to go. First game I have played without a walkthrough available and it's really good. The graphics are much more realistic than other games I have played and the movement is fine. But, I guess that would decrease with less computing power as I run an AMD XP 2000+ (1.67Ghz) machine with 512MB DDRSDRAM, and a GeForce2 MX400 64MB video card. If you got the system, this should run smoothly and be enjoyable.

Rating: 3 stars
Summary: Wait for updates before buying
Review: I've heard a lot about this game, and the screenshots looked great, so I grabbed it as soon as it came out.

After watching a cool introduction sequence, when I started the actual game, three things suprised me:

a) Unreal 2 ran as slow as molasses.
b) When the game's view zoomed in on a person, the textures on his body were all warped and distorted.
c) After playing for a few seconds, I got a General Protection Fault error.

Eventually, I found out that the GPF error was because I enabled the "EAX" sound feature (despite the fact that I have a SoundBlaster Audigy card that EAX SHOULD work with), so I disabled that. I upgraded all of my drivers and DirectX, so now the textures looked normal. But the game still ran as slow as molasses.

Unfortunately, lowering the details seriously blurs the textures, but you've gotta go what you gotta do, right? Well, after lowering some details, I got the game running decently, but that all changed when I got into a firefight. The game turned into a slideshow, and I would often end up losing almost all of my armor because I couldn't aim my weapons properly. I got up to a mission where the player walks around in snowy conditions outside of a base, and while the effect was very nice looking, it also made the game virtually unplayable. At this point I gave up on Unreal 2 because all the enemy had to do was run towards me and the game would slow to even LESS than a crawl, making my character completely helpless. What's most annoying is that my PC is brand new and top-of-the-line (well, it WAS three months ago), so performance like this is inexcusable, even with all the details turned down!

Last, but not least, a level editor comes with Unreal 2 where you can create your own levels, but when I loaded it up, I got another General Protection Fault. From what I have read in the game's official forums, the editor is an early version and many of the options are "not implemented yet" anyway.

Apparently, there is something wrong with the game itself, and many other people that I have talked with seem to have the same problems that I do. Sure, some people CAN run this game smoothly and with no problems, but from what I have seen, the majority have had serious technical issues with Unreal 2.

Overall, I'm giving this game three stars because I KNOW that this game has potential to be a winner; it has great graphics, sound, and a feasible storyline. However, it was released a bit too early, and is loaded with performance bugs and issues.

If you want to purchase this game, I recommend that you wait until the game's developers release a patch for the game that resolves its current problems. In the meantime, pick up a copy of Unreal Tournament 2003; it has graphics that are just as good as Unreal 2, and it runs better, too.

Rating: 1 stars
Summary: TO SHORT
Review: I could have seen 8 movies for the price of this game, and I would have gotten twice the entertainment time. Graphics are "nice" game play is "ok" BOSSES are worthless. NO ONLINE PLAY. ADDS UP TO LOWEST PLAY/$ VALUE GAME I'VE EVER OWNED.

Rating: 1 stars
Summary: Disappointed for Sure
Review: I was waiting for this game to come out for some time and bought it the same day it was in the stores. The problem comes in that I finished it in the same day. With no multiplayer this game was a poor value and I feel cheated that they would use that Unreal name for such a terrible game. The weapons are alright but the story line was marginal at best. From ready other gaming sites these comments are the norm I am glad that some many people here were so happy with the game but all of the high ratings are misleading to most gamers and I think that most will be disappointed as well.

Rating: 1 stars
Summary: DO NOT SPEND YER CASH
Review: ACE GRAPHICS BUT FINISHED IT IN ABOUT 4 HOURS NO BANG FOR YOUR BUCKS. FOR ALMOST 40 QUID I EXPECT A BIT MORE GAME PLAY!

Rating: 3 stars
Summary: Pretty but not much else.
Review: I had some very high expectations for this game. Some where met and then some, and others not even close. To begin with eye candy. All one can say is "Unreal" they've done some truly amazing things and have always been the leader. Hopefully you have a monster computer that can handle the load, so that you can turn on all the pretty things. Fire, water, smoke, particles, the models, shadow and lighting effects. Two thumbs up! If it was just based on graphics I'd give it a five. Since it's more than just flash let's talk about those.

First off the weapons are very fun. Unlike the watered down weapons in UT2003 these are pretty lethal. The sounds of them are firing are throaty and I can shake the whole house with the sounds of gunfire,when I have the base on. Lot's of fun. They include all the typical favorites and add some new tricks. Nothing revolutionary, but then why re-invent the wheel.

A.I. Pretty much a dud here, but then I've only played it through on easy. I see no advances in A.I. over the original Unreal from the late 90's. Typically in past Unreal games they just adjust the damage and accuracy, not necessarily the A.I. for difficulty levels. I'm going to try it again on hard to see if I'm wrong.

Plot Well, like action movies once you've seen a few of them you know them all, and you end up wanting something more. The plot is very predictable if you've played a few games before. Nothing fancy. It's not that it's bad, but I've been there done that, and I want more. How about also dropping the hipacritcal dialog. Marines are supposed to talk like Marines not the PG rated stuff in this game. I can render a living being into ten seperate pieces with a rocket launcher, but I must be protected from foul language. Come on people get a grip! Another minus is you can finish the game in one day. You zip right through the missions. The intermissions (briefings) were weird and kind of pointless, but they did try to use them in the plot.

Settings, cinamatography, lighting.
Well they say that games and the movies are converging, well they need to hurry up the process, because frankly it was pretty bad. The mood was all wrong mainly because of the lighting. Everything was brightly lit by ominidirectional lighting so there were really no shadows. It was like walking around in a department store. Other times excessive use of reflective surfaces with flat lighting made it impossible to navigate, and I kept running into things. Cut screens were horrible and looked thrown together with no lighting other than the onidirectional again, and very poor camera angles. Some of the game areas where impressive by their shear size. It's impressive how big they can be. The wonder wore off real quick when you had to hoof it across some of them. Another big plus was the level of details in your surrounds was amazing. Things are no longer just textures on four flat walls. Equipment, structures, buttons, even the plumbing is all 3-dimentional and make up for where the lighting let you down. I almost feel somebody didn't want all their hardwork dissapearing into the shadows.

On one hand the game has some very fine points. Great weapons, a fantastic game engine that supports some awsome effects, some of the best models and at times set layout. They put a crazy amount of time into the details. On the negative side, it has a really basic plot, weak A.I., poor lighting about half the time, and some glaring details and even some of the levels looked rushed and incomplete. It worth playing, but the experienced gamer will find it a little dull and very short. It also disapointing that they didn't add the weapons and model into UT2003's multiplayer. I'm sure someone will mod them in though. I still will buy the Unreal games, even if they are a little lame, because these guys talents lie in their game engine design, and provide the basis for some trully amazing games made by other companies.

If you like Sci-Fi and want to play the best, go check out Alien vs Preditor 2. (You'll be looking under your bed before you go to sleep.) Much better plot, creepy and scary settings, VERY long game, great multiplayer. Other goods ones are No One Lives Forever 1 and No One Lives Forever 2. Great plots & funny. The best one out there these days for mulitplayer is Battle Field 1942. Giagantic playing fiels, vehicles of all types, tons of WW2 action.

Rating: 3 stars
Summary: Good game overall, nothing ground breaking
Review: I am still playing this game, I like the game so far.

Several constructive criticism I do want to share:

1. On a nVidia MX 64MB machine, I can't set my graphic to 32 bit color without getting 'see throughs' problems in the world. I am forced to play using 16bit depth. The hardware detection software should have place the default to 16 bit. The problem won't have bother me if the program remembers my setting. I am forced to go through the setting and hit apply everytime I play the game fresh because the game doesn't remember I have changed to 16bit in my previous session.

2. Load time is quite slow. Not too bad, but noticeable delays. I can understand this given the fact that it was a conscious decision based on task priority (read from interview with your team. You put the gaming experience above performance).

3. Comparing this game to Halo, I feel the realism in Halo is much better (thease are all details):
* The instrument panels on each weapon are rather static. The lights/status light doesn't glow or show any remaining counts. The worse model I see so far is the sniper weapon. It simply looks fake to me. I think the designer could have made the model look more like the Halo's sniper weapon, where the scope light flashes constantly and looks very 'active'.

4. Many hallway decors are static (for example, the security monitor in the first episode doesn't pan left and right like the real thing). Lights in the hallway seems to be static, same thing with some of the elevator activators.

5. The person announcing the distress call on Atlantis looks too fake. The only thing that moves was the guy's mouth. I would have made the image appeared to be in highly distressed mode (at least make the guy's head moving and have the appearance of looking over his shoulder a bit).

6. Atlantis doesn't look attractive to me. I feel like I could have design that ugly piece of hardware myself in one sitting. I figure the designer should have made it a lot more exciting of a starship to look at. Same comment for the drop plane that comes out of the Atlantis. Makes me wonder what did the designers use as their point of reference when they sit down and draw up the stetches? Look at the ships designed by the Halo team and you will know what I'm saying.

7. I like the way Halo handles 'dead bodies'. Again, these are details, but adds to the realism to the whole game. In Halo, dead bodies are still real objects in the world that reacts to nearby explosions and even respond to contact attacks (they actually bleed). In Unreal2, I can actually 'walkthrough' dead bodies. I personally hate ghost dead bodies, if that's the case, the world should just get rid of these eye candies after the opponents are dead.

8. I can see/hear things that copied from other games, they interrupts the mode of the game and make me take notice. For example, at one point I injured one of the Ghosts, and the guy yelled out 'Medic!'. I immediately thought of Half-life. I would have hoped someone can be a bit more original. Since they are human, there are literally thousands of possible swear words you could have used other than the one already used by another game.

9. Nothing new about the interactive dialogs that's used in the game. I first see that in No one lives forever and its sequel.

10. Didn't get a sense that the AI has any cooperative ability. No obvious coordinated efforts against their opponents. More or less just fighting on their own.

Things I like:
* Background scores. Weapon sounds all excellent
* Like the overall hub-centric storyline. I hope there were more characters onboard the Atlantis though. Perhaps someone else similar to the main character but involved in other epic battles. Would have been great source of conversation (or bragging rights about different missions).
* Character models good

Rating: 4 stars
Summary: Beatiful tech but married by shallow gameplay and story
Review: I didn't think I'd like Unreal 2 once I read the reviews about it. But heck, I was ... wrong. I don't know why every body is giving this incredible game bad reviews. The Graphics, Storyline, game play, sound, all goes beyond ut2k3's and is incredible. That's the only way I can define it. Well the storyline IS a little thin and gameplay is old run-n-gun. The only four problems with this game is:
NO MULTIPLAYER
TOO LAGGY OLD GAMEPLAY THIN STORY

Since it requires at the very minimum:

Windows 98/2000/ME/XP
Pentium III or AMD Athlon 733 MHz or higher
256 MB RAM
3.0 GB Free Hard Disk Space
8X Speed CD-ROM Drive
32 MB NVIDIA GeForce 2 MX or 32 MB ATI Radeon
Windows Compatible Sound Card(NVIDIA Nforce or other motherboard/sound card containing the Dolby Digital Interactive Encoder required for Dolby Digital Audio)
DirectX version 8.1
An Internet connection is not required to play this game. However, files created with
Unreal Editor may be shared and/or downloaded. An Internet connection and a 33.6 kbps or faster modem is required for sharing and downloading


Pretty high huh?
At a 640x480 res with medium details I got like 30-40--50-60 20fps avg. at a 800x600 res with high details I got like 10-20-30-40-50-60 fps avg. At 1024x768 resoutlin with highest details I got like 20-15-10 and below fps avg. And lots of page swapping since I have the minimum required amount of RAM.
Now all of you "it's an average game it ..." People need to ... because I'm sick of hearing it. Legend Entertainment, Epic Games, and AT@RI, great work on technology, OK work on everything else, and I suggest this for any DIE HARD unreal fan. :|

Rating: 4 stars
Summary: Almost Perfect - (revised after I finished the game)
Review: I got this game yesterday and I have to say that my expectations for it were pretty high. Although I still don't have too much time with it, I can generally say that those expectations were met.

So, how does it compare to (what I humbly believe to be the king of all FPS games), Halo? It exceeds Halo in some respects, but falls short in others, although it is a pretty close call. Even though the two games are on different platforms, they are both similar--epic-scope games, each featuring a main character who is essentially a tank.

Graphics: U2 beats Halo (and anything else out there) hands down. The graphics in U2 are simply amazing and soundly trounce HAlo's very good (although now somewhat dated) graphics. The downside, however, is that these graphics chew up a lot of memory, and even on my machine (2.4 GHz P4, 512 MB, 128 GE 4 card) there is some slow-down during particularly hairy moments.

Storyline: Halo soundly beats U2 here. Halo actually has a good storyline, whereas the U2 one is riddled with holes and exceptionally short. The main character is also not the brightest bulb in the closet, which is always a point of frustration for me. I was also dismayed at how quickly I beat the game...

Weapons: U2 trounces Halo in this department. Not only are the weapon effects much better in U2, but there is more variety as well. The flame thrower alone is enough to put U2 over Halo, but some of the other baddies lurking in your arsenal are positively wicked.

Enemies: Here again U2 beats Halo with a wider array of enemies, all of which must be defeated with (fairly) different tactics. The Skaarj are back, and there are some new foes out there that are very interesting. Additionally, U2 has something I haven't seen forever: enemy bosses! These add are a refreshing addition to FPS games, although they feel a little formulaic. U2's enemies only have one problem...

Enemy AI: Here Halo wins. Easily. The enemies in U2, although quite varied, simply don't seem to exhibit a whole lot of intelligence. Halo's enemies would fall back and regroup whereas the U2 bad guys just keep on coming. And they only come after you. You can stand right in front of explosive canisters and they won't shoot the canisters...

Mission types: Tie. It must be said that Halo's missions are longer and more satisfying to play. Most of the U2 missions are a little bit too short. Both have the same kinds of missions--search and destroy, search and destroy, destroy and search, sometimes protect something. Also, U2's missions are fairly simple in that the only way to complete them is to go in guns blazing and blow everything to kingdom come... Fans of sniping or military games with realistic damage will be disappointed here. It's a FPS though. The whole point is to blow stuff up. ::)

Level design: U2's levels are more creative and varied as you hop from planet to planet. One bad thing is that there is quite a bit of in-level loading, whereas Halo has none.

Multiplayer: Halo wins easily. U2 unfortunately, does not have multiplayer support, which is a shame because it would be awesome to play the missions in co-op.

Winner: Halo. The multiplayer support is important, and it's what keeps me and my friends going back to Halo even a year after its launch. The story mode is also superior in Halo, which is what keeps that game fresh and hamstrings U2. U2 is an awesome game, and on the PC among the best (if not the best) shooters out there. I recommend this title if you have a powerful PC and are looking to get away from online FPS tournament games.

Rating: 3 stars
Summary: Nothing new
Review: Hmm... how many stars? Personally, I played it for about 4 hrs before uninstalling it and bringing it back. Its the same old stuff, run around shooting people, and I see no compelling reason to do it anymore. You had that compulsion to keep playing with half-life, and even quake II. Not anymore.
If you're new to 3D shooters, sure, why not. But, hey, wait you need to play half-life first. And if you've been doing this for a while, not much to hold your interest.


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