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Dark Age of Camelot: Trials of Atlantis Expansion Pack

Dark Age of Camelot: Trials of Atlantis Expansion Pack

List Price: $29.99
Your Price: $29.99
Product Info Reviews

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Rating: 1 stars
Summary: The product is just plain BAD
Review: Reading the review written below this one was rather amusing. The writer seems to think that the reason DAoC: Trials of Atlantis has been reviewed badly on here is just because disgruntled people are upset and have an axe to grind, so they came here.

The reviews written here at Amazon for Mythic's other Camelot products, the original DAoC game, and the Shrouded Isles expansion pack, both received 4-star reviews here. The poor reviews Trials of Atlantis is receiving here is NOT due to sour grapes on the part of some people who play DAoC, because this same community came here to sing the praises of the prior 2 Camelot products which were well designed and well received.

The reason Trials of Atlantis is receiving bad reviews here is because it is *just plain bad*. The new artifacts and master levels that you need to acquire in order to play the game competitively are not designed with FUN in mind, and fun is why people play a GAME. Instead, the process to acquire them is a painful, tedious process similar to having teeth pulled.

New players are well-advised to *stay away* from DAoC if they don't already play, because the time needed to expend in order to catch up to where other people already are is beyond your wildest dreams. The expansion is chock-full of bugs and frustrations to boot. This expansion was so bad, though, that it managed to anger a good portion of the people who were already playing, and drive them to quit.

Rating: 5 stars
Summary: Keep this in mind
Review: There are usually about 20,000 - 30,000 people playing DAoC at any given time.

What you see here for reviews are those that were passionate enough to leave the game and come to amazon to flame.

Usually people do that when they are upset or fustraited. Most people I know that have gotten ToA have enjoyed it. Yes, it's made RvR different, but I know people without it that still do just fine.

Mythic has always done a good job with things over time, I think they will continue to tweak the release and make it more fair for everyone.

The improved graphics and new races alone are worth the purchase price, IMHO.

Take all the bad reviews with a grain of salt. If you just spent 4 hours trying to get something and failed, you might come flame it for a minute here too... but most of them come right back and try again anyway. If it was easy, it wouldn't be worth doing.

Rating: 5 stars
Summary: I DONT KNOW WHAT YALL R TALKIN ABOUT THE IT SWEET
Review: this is one of the best expanions yet. exspecially with the artifacts and master levels

Rating: 2 stars
Summary: Only for diehard DAoC fans
Review: As many others have previously mentioned, this expansion is mainly for high level players, ranging from level 45-50.

Essentially this expansion deals with the Master Levels, acquiring various artifacts, as well as other drops from the many quests available..and all these are geared towards helping the player to be supposedly better in RvR. Most of the artifacts and drops do give pretty good bonuses (good resists against various damage during combat for example). Unfortunately, Master Levels are mostly not soloable (there are 10 levels in the Master Levels, and about 10 tasks to each level: usually, one of the task per level is soloable, the remaining 9 require at least a group or a battlegroup). As for artifacts, first, the player has to acquire a number of scrolls (usually 3)for the activation of the artifact (otherwise the artifact (e.g. shield or a weapon) can't be used by the player). Then the player has to get the artifact. Following that, the artifact has to be activated, and then leveled in order to unlock the bonuses available from that artifact. Needless to say, a lot of kill tasks are involved, and again, most of the kill tasks do require a lot of people to help the player out. The same thing can be said for the various quests too.

Apart from that, the graphical details and graphics in ToA are absolutely stunning...the beautiful underwater architecture in various parts of the Atlantis (e.g Oceanus, Mesothalassa) to the rich, fertile, lush riverside land in Stygian Delta (check out the wonderful pyramid!), to the dark, lava-laded, treacherous, desolate land of Volcanus, are just some examples. That said, it may seem that this has been done with a toll on the server as there have been complaints that usually ToA is quite laggy as compared to Shrouded Isles expansion or the classic game.

In the final analysis, this game isn't a fun or enjoyable game for me, because acquiring MLs and artifacts is such a slow, tedious and a painful process (for example, ML3 can take 8-10 straight hours just to complete without any hitch). If it wasn't for the graphics, I would have rated this game one star because the game does seem to come across as placing a heavy burden on the player to achieve the status of a Master or to be a better RvRer.

Rating: 1 stars
Summary: I payed 30$ for an online version of the DMV
Review: Toa added a few positive things to Daoc no question.
Great graphics, nice races, very cool looking armor/weapons.

However those cannot even begin to compensate for the mess all the negatives made of it.
Do you like sitting at a camp for 4+ hours waiting for a mob that will require a fg to kill to spawn? Did I mention he will despawn in 20 minutes? Did I mention that even if you do kill this mob he's not guaranteed to drop the item which you are camping him for anyways? I forgot to mention you'll need to spend countless hours farming the same mobs for scrolls to activate the item the rare spawning lvl 70 mob MIGHT drop. Dang, I forgot about the countless hours you will now have to spend killing only female mobs to get all the abilities of said item once you are able to activate it. Daoc used to be pretty casual gamer friendly. Xp would be slow but you could still do it at your own pace. You didn't need to be online for 4+ hour stretches and could get your character to lvl 50 and rvr ready relatively easily.
Now, mythic adds an expansion with abilities only atainable on long drawn out raids requiring multiple groups. They add artifacts which many are gotten from mobs with long spawn times, are not guaranteed to drop the artifact, and require a fg or more to kill. The artifact also requires scrolls which vary from very common to you could spend a week farming the mob that drops them before you get one. Then you must level the artifact and some of these have ridiculous requirements. Some only lvl off of primitive enemy races, meaning you have to kill trolls and kobolds to lvl it. Some only level in Darkness Falls, a dungeon your not guaranteed access to, and it has to be night time while your in df on top of that.
I know this is a power gamers wet dream especially since these MLs and artifacts give you very powerful balance altering abilities. How about a shield proc that absorbs 200 melee damage for you. A proc that turns your enemy into a scarab. A proc that debuffs your enemies armor absorption 18% and returns that 18% to you? If your a casual gamer or someone starting new in Daoc don't even bother. With lvling to 50, farming artifacts, Mls, lvling said artifacts, WoW will already be out and you can start on the same lvl as everyone else.

Rating: 3 stars
Summary: should I?
Review: I have been reading up on DAoC for about a week now, pondering over whther or not i should get the game. Everything seemed gravy before I almost got in my car, then i see the reviews for ToA. People are saying this is a horrible expansion and has completely killed DAoC. I myself have never even played an MMORPG before. Now I'm wondering whether or not i should actually get just Dark Age of Camelot Gold Edition. Should I? Is DAoC even worth buying anymore for a noob like myself? rest assured I will be avoiding Trials of Atlantis at all costs no matter what decision I make, but it would help to have some input as to whether or not i should just get the original game and Shrouded Isles.

Rating: 1 stars
Summary: If your idea of fun is a root canal, buy TOA
Review: DAOC used to be a good game. Read these reviews and many will agree. With the introduction of TOA, Mythic(nerf-champs) has completely ruined DAOC. See the 1.5 star average? That is because so many people are ticked off at TOA they quit and came here to warn potential buyers. People are leaving this game daily with more to leave soon. Do not buy TOA. Do not buy DAOC as you will never ( I repeat, Never) complete any of the trials because once people have them done, they would rather stick a fork in their eye than help you do them again. Stay far far away. Wait for World of Warcraft or EQ2.

Rating: 1 stars
Summary: Don't waste your time
Review: This expansion took what was left of a possibly good game, and ruined any chance of DAOC ever being balanced. It's just another time sink that's now an absolute requirement to be able to play the game like you used to. In the past, casual players and die hard gamers could compete somewhat evenly in realm warfare, but that idea is completely dead with this expansion. If you don't put in countless hours getting the new items and abilities only offered with this expansion, you are at a significant disadvantage. You also have to go through and put in all that time for _every single one_ of your characters if you want to stay competitive. Don't waste any more time on this game, it's just going to go more downhill from this point on.

Rating: 1 stars
Summary: Simply awful
Review: Master Levels and artifacts sounded fun, but the implementation was terrible. You spend 5+ hours on a raid with your realmmates, who get tired and cranky. By the end of the raid, people are snapping at each other, or worse. Then you don't receive credit from an encounter that took 2-3 groups and was done flawlessly. You spend 5+ hours online waiting for a customer service rep and you get this form email instead:

"This is in regards to the recent appeal you submitted to in-game support for Dark Age of Camelot. You may view your appeal text below.

Unfortunately, In-Game Support is unable to grant encounter credit to players who did not receive the expected credit for that particular encounter. There are several possible reasons this transpired, many times because players aren't meeting certain criteria for the encounter, whether it's a geographical/locational requirement, an XP/MLXP requirement, one requiring that you've previously completed prior encounters, etc. There are also instances where players perform specific actions that preclude them from receiving credit, OR NOT performing certain specific required actions.

Additionally, players who have gone linkdead prior to encounter completion cannot be awarded credit due to their absence at the time credit is awarded to the applicable group and/or battlegroup, etc.

As such, we cannot grant any such credit, regardless of the situation. You are encouraged to attempt the encounter again, perhaps rechecking to make sure that you're meeting the designated criteria.

If you feel that an encounter mob is, in fact, bugged, then you are encouraged to submit a detailed [bug report] to our Bug Team including all appropriate information. You may also email them at cambugs@darkageofcamelot.com, should you require more space than the text delimiter ingame will allow.

We apologize for the inconvenience, and thank you for playing DAoC!

**** Please note: any response to this e-mail will not be read. Please

reappeal in game if you need further assistance. If you wish to dispute
the way in which this matter was handled, please e-mail
dispute@darkageofcamelot.com with your concerns or visit the Camelot
Herald feedback form at www.Camelotherald.com/feedback.php ****

Thank you,
DAoC Support
Dark Age of Camelot Customer Support"

Get used to disappointment if you buy this game.

Rating: 1 stars
Summary: Desperate expansion to milk money
Review: This felt like an EQ release, all the bugs, long hours, camping, etc. If I wanted all that, I would still be playing EQ. Mythic went against everything they were saying from day 1 and turned into another verant.

The content isn't even unique for the 3 realms, smallest expansion in terms of content and crappy programing/quests. Makes the item system like EQ, the haves always win and the havenots always lose.

They went from equal footing in RvR to the people that play more will always win because they have more items/abilities. Endless grinds and camps are the norm in ToA, offers 0 content for the casual or low lvl player.

I quit after playing ToA for a week and many others have done the same. Good job mythic, now you are just another failure.


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