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Black & White

Black & White

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Rating: 4 stars
Summary: Sweet Game!
Review: My brother bought this game but i play it and i don't really know anything about computer games. but this was is alot of fun. It has a plot and it's pretty easy to figure out. I haven't gotten all that far in this game due to the fact that I'm not supposed to play my brothers computer games. I like the different creatures the monkey is dumb and doesn't cath on real fast, and the tiger attempts to eat your villagers if you don't punish him really bad the first time he does it. And the cow doesn't do either of theses thing but it eats aboout twice as much as the other 2 so unless you want to spend the whole game feeding your creature go with the Tiger. The graphics are awesome. The only thing I didn't like about the game is everytime you start over you have to go through the training thing again.
I also like the game worms its simple and rather stupid but its really fun if you don't like hard games or aren't a huge computer geek and want something easy go with Worms.

Rating: 4 stars
Summary: Full of possibilities, but slightly dissapointing
Review: When some people play this, they don't realize a few things. One, it was done in a new completely, practically buttonless interface, which makes the game look much better. With a moderately fast computer, a p3 or a celeron with mgz in the upper hundreds, and a geforce or a geforce2 (gphx cards a really imporatant) you can run this game like a dream. I personally have a p3 700 something, with a geforce2 and the game runs real smooth. Second, you are god, and you can DO WHATEVER YOU WANT TO DO. It's the coolest aspect, sure the story mode is slightly linear, but the game NEVER pushes you to leave the island you are on, save the first one, which intros the main bad guy and you forced to go, but i will say no more than that. The learning curve for this game is a bit high, so I would personally reccomend staying on the second island til you get it down, but it's your choice.

Third, MULTIPLAYER, the multiplayer in this game kicks some serious butt. YOu get 2-3 friends online and you can play the multiplayer online for hours at a time, my personal longest game ever with my friends was 6 hours or something. It's always fun and new because you all want to win, and it's fun to see what tactics are taken to win. Last, the fact that you can make your avatar the opposite of your alignment. It is hard, but if you work at it you can make your avatar evil while you remain good, or vice-versa. I am personally the con man, I send my avatar in to do some serious damage, then i come in and fix everything up, in coming worship points galore.

The only reason why this game was a bit disappointing was because it was so hyped up, I thought it would be easier to get the hang of, and some certain save file corruption bugs got annoying. All in all this game is great, but it is only for those willing to spend a great deal of time learning to play and actually playing.

Rating: 4 stars
Summary: Great graphics
Review: The game engine in Black and White is amazing, and it has the most spectacular graphics I have seen in a game. The game goes at your own pace. It is a fun game, but it has a few flaws.

First, you can only play the game so many times before it starts to get boring.

Second, You need a powerful PC to run it. Otherwise, the game is slow and almost unplayable

Third, there are still a few bugs in it. I highly recomend going to the official website to download the patch.

These few downfalls shouldn't keep you from buying this wonderfully entertaining game.

Rating: 3 stars
Summary: A week of Fun
Review: It's fun - for about a week. After you've sacrificed a bunch
of little kids on the altar and set your foolish little people
to (...) all day, you realize that this game is a bit too
easy.

So, you decide to spend some time raising that perfect lil'
creature. You teach him how to poop near people, to eat his own
poop(he doesn't follow this command anymore - that punk!), and
every now and then, eat people. Oh Goodie... He can do these
tricks. What a wondie lil AI. Right...not. It's fun. After you've
taught every little conceivable tricks (which he doesn't follow
anymore cause he's TOO SMART- i.e. does what ever he likes
whenever he likes), the game is simply about HOW FAST YOU CAN
CLICK ON TREES TO GAIN RESOURCES.

Rating: 5 stars
Summary: PLAY IT ONCE, YOU'LL WANT TO PLAY IT A THOUSAND TIMES!
Review: I saw this game in a store and I was immediately intrigued. The graphics looked amazing, and it sounded like a ton of fun. My friend bought it, and we played it at her house. I was NOT dissapointed!
The game starts out great, and the images definitely lived up to my expectations, (except the people, their hands and feet looked like they were sliced with a very straight knife). You have to provide food for your people, as well as wood to build homes, and you train a giant creature to act in your image. There are quests to go on and your creature to train. You also are able to choose between being a good or evil god, a blessing or a curse, and can conjure up benevolent miracles or horrifying curses.
I give this game a well-earned five stars. ABSOLUTELY FANTASTIC!

Rating: 3 stars
Summary: Somewhat Formulaic Sim-Electronic Pet
Review: Black & White promised to be an intriguing "God Sim" where you could explore the ramifications of nuances between being benevolent or tyrannical. While the voice acting is excellent, the "missions" lack variety and challenge and seriously mar replay value. While you are a "God" for your followers, your animal presence in the world is more of a baby that needs too much nurturing and care. This makes the whole thing seem to move to slowly to be engaging. One more thing, the program requires exceptional horsepower on your PC to perform reasonably well. It slogged on my old PC at an unplayable rate. Now that I've got a new Athlon 1.4GHz, it plays Good, but still has annoying frame drops despite so-so graphic detail.

Rating: 1 stars
Summary: Where's the game?
Review: The first hour or so is fine. However, you'll soon find yourself asking "Where's the game?."
Villagers will constantly whine, you'll learn to absolutely hate a little whisper that says "Deeeaaath" evertime a villager dies, and picking trees for hours will get overly tiresome.
What about monster combat? Well, its my 3rd day in a row and my creature still cannot defeat an ogre. The combat control is ridiculous. When you try to load a saved game before combat, it doesn't even restore the creature's health values meaning, the save game feature is useless.

Peter M. designed a great interface and the idea is good, but the game itself is horrendous. In fact, its gotten so frustrating that the CD had actually been thrown across the room at a high velocity. I honestly want my money back and I've never been so disgusted with a "game" as I have with Black and White.

As an avid gamer and a game developer myself, I'd highly reccommend against anyone spending their money on this "game".

Rating: 1 stars
Summary: Frustration in Black & White
Review: In my 20+ years of computer gaming this is the ONLY game I've removed from my HD before finishing it.

Everything from the tedious turorial that needs to run every time you start a new creature to the absolute lack of any keyboard interface is a source of frustration. The creature AI is impressive, but you have to spend so much time clicking and pointing and the mouse almost always points to the wrong thing and the creature always gets the wrong idea. Before long he's eating poop and trying to fertilize fields with people. Frustrating.

The people can't do anything by themselves. After setting up a village with breeders, farmers, fishermen, wood cutters, etc. you go off to train your creature. When you come back all your villagers have died of old age, and none have become new breeders. Frustrating.

I tried for 3 weeks to raise the totem. Everything the books, and websites said I tried. Nothing. Frustrating.

I eagerly waited for this game for 2 years, it was off my harddrive in 3 weeks. Frustrating.

Rating: 2 stars
Summary: I just didn't get it and you shouldn't either!!
Review: I read all the reviews and since I love god-games, I ran right out and bought Black & White as soon as it hit the shelves. Let me start by saying the graphics are great. Very lush environment and an extraordinary amount of detail. The AI is also incredible and far surpasses anything created up to this point. The controls, for all their faults, are generally good for the scope of what they're trying to do. The problem with Black & White is that is tries too hard to do WAY too much. There are a million things to do on each level (save people from drowning, solve stone puzzles, etc.) but the devil and angel guides say nothing about what has to be done in order to advance. And approximately 1% of the missions are fun. The rest are BORING. It takes literally FOREVER to get your creature to grow, so there wasn't enough reward for me to continue to train him. And the villagers, ack!, are as stupid as your creature is smart. I actually tracked individual, employed villagers and watched them wander around in a circle for days. Plus, nothing really exciting ever happens. Seriously, on some levels, the cutscenes were the most exciting part, next to beating up on another creature. That doesn't happen very often and seems pointless when it does, since creatures don't die and it doesn't impress the villagers much. The graphics, the creature AI and great environment are ruined by the gameplay. What will be interesting to see is who uses these phenomenal elements to create a game that is actually fun and less of a chore than Black and White. Until then, in my opinion, don't bother with this one.

Rating: 1 stars
Summary: So disappointing... not for anyone... in any way
Review: The reviewers who went nuts over this game at the popular magazines and web sites probably felt the same way I did after completing the first of the game's "worlds".

After the "tutorial" world where you are walked through the game's premise, story, and how to get things done, I was having a lot of fun and was very excited about the game.

Then it all went down the tubes.

The supposed Creature AI is non-existent. It has nothing to do with artifical intelligence, it is merely an if/then database that plays percentages. It is frustrating and not complex. The AI won't link consequences to actions so you punish or reward actions regardless of their consequences.

The game is very unhelpful. Since you have to spend a lot of time away from your creature doing quests, monitoring villagers, or scouting around, it would be nice if the game's messages meany anything. However, when the message "Your creature will now do that sort of thing more often" comes up, it make syou want to scream. What did the creature do? Was it good or bad? Is it too late to reward/punish and teach the creature (and of course it is)? Who the heck knows? The game doesn't tell you.

When you do get around to rewarding and punishing your creature, you really have no idea if you "got to him in time" or if he is ridiculously associating your reward with another action.

Creature Combat is ridiculously lame. It's a glorified mouse clicking battle that doesn't really mean anything.

Finally, let's say you've played a while, feel like you've gotten the hang of it, and want to start over... too bad, there's no such thing as starting over. First off, you have to go through the tutorial, no skipping, no fast forwarding... so there goes a good hour of your time. It doesn't really matter if you save or load your game, your "creature's personality" is persistent. Basically, they were far too lazy to work in a real save/load, so instead they just hardwire your "creature" in, even if you "get a new creature".

Yes, the community has developed fan made workarounds and patches. But this underscores the point. The fan community has to rush in to save a game that is too restricting and too deceiving. There is nothing going on under the hood of this "game". You don't really train anything, since a truly trained creature would not have to be retaught every hour or so, but simply rewarded properly. And its a fact that many trained psychologists will disagree that punishments are as predictable as the game pretends to be. But don't worry, your "creature" will clean out its database of "training" while you are away doing other things to add to your frustration.

And after a while, you'll get sick of the controls to reward/punish. You'll be clamoring for a hotkey.

What is the one single innovation in this game? Well, there IS one. It's the "scribbling" method used to cast spells by drawing with the mouse. Some people memorize hotkeys, others don't. This is easy and intuitive, with a helpful legend in the lower right hand corner so you remember that moving the cursor in a swirl brings up the spell you want, etc.

One innovation for a truly pathetic game. This isn't worth your time, although for the first hour you will be amazed and in awe. Then your frustration will turn to anger, and an oath to never buy another game from Peter Molyneaux (it's no joke his next venture is named Project Ego... how fitting).


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