Rating: Summary: Not yet ready for the market Review: Ok, the game has a nice concept but the implementation is not yet ready for market. I was one of the beta-testers until the last day of the beta-test an can only say that the game has still immense problems like tons of exceptions, lags, crashes. There game also has some major design problems, especially that if the ship of the player gets blown up, there is no kind of an insuance for that ship. The ship is gone and all his cargo. If you are a lucky guy, you have not spend all your money for that ship otherwise you could start from the beginning with your new beginner ship. I think in 5-6 months the game is nearly ready for market, but not yet.
Rating: Summary: Based on the beta Review: I have been on the beta program and can say the followingFor: Has the potential to be a killer game. Its huge and looks stunning. It should handle 1000s of players. The highest I saw was 3600 in the beta. Against: Potential being the key. Even on the final beta I still got 100's of error dialogs per session I played and it was laggy on ISDN. The game can be slow and take ages to get around. Mining is dull because it takes too long and the market economy was not working well, not enough demand for goods. Had to exit and restart to switch between space and docking modes because the game would freeze. I never saw some features in the beta so I dont know how they can be tested. Far to buggy at the mo. Give it a month or so and then see what the community is saying about it.
Rating: Summary: Good game, Amazing Potential Review: I've been beta testing for 2 months now, and the NDA has been dropped, so I can talk about it... This game has amazing potential - the universe is huge, and very dynamic. The way its designed also lends easily to major updates and improvements (which are promised by the developers, who are extremely well-connected to the game community). While it has a few bugs at the moment, all the major ones have been ironed out, and the devs are working full time to perfect it...
Rating: Summary: Bags of potential, but needs a lot more polish/bug fixing Review: I've been beta testing game since Phase 7, the so-called 'release version'. Although this game has bags of potential, it has as many system errors and bugs as it does positive features. Sure, most of these will be ironed out a few months after release, but until then this game will be very choppy and uninteresting. Onto gameplay then, and it is actually very easy to get the basics of, but this is also it's downfall, as things soon become incredibly repetitive, such as the endless, low paying and often inpracticle 'take item X to place Y for me' missions you have very little choice but to follow in order to advance. And speaking of advancing, this is also slow and dull. Yesterday I had finally got together 60,000 ISK (the currency) and bought me a brand spanking new ship. Feeling that I would now be able to take part in some combat (your starting ship is just simply too weak to fight anything more dangerous than an asteroid), I attack a lone pirate. I was dead in about 20 seconds, and my months worth of saving up had just gone down the drain. Believe me, was I p!ssed off. The test ends tomorrow, and I am still in exactly the same place as I was a month ago. This game is not ready yet - it is a half grown nut in a beautiful shell.
Rating: Summary: Great game, great bugs Review: I have been beta testing this game for months and I have a few things to say. This game is huge. When I say huge, you're thinking, HOW HUGE CAN IT BE? It is real, it takes an hour to get from one end of a region to another, and there are MANY regions. The game has tons of features, but as many have stated, aren't enabled yet. This game will need two things to happen before it becomes the best. The players will have to really want to make it good. It's player driven. It's not, get together and find treasure. It has the ability to be a complete universe with wars, alliences, etc. This game is sort of like Privateer, the game by chris roberts of wing commmander, you choose your path. Good, Evil or on the sidelines waiting to see who wins. Is it worth it? Well, If it was just what I've seen in the beta, no way. I wouldn't spend the 50$ for the game and I SURE as hell wouldn't spend the monthly fee. This game needs work. I hope in the coming months it will change and become what it should be. This game is everything i've been looking for in a space game and rpg. Lets hope they can make it happen.
Rating: Summary: We need an exterminator Review: Only the god of all exterminators will be able to fish out all the creepy crawlers in this game. As many others I ve been a BETA tester for 3 weeks now, and a little dissapointed. Even opening a simple cargo container generates errors. On top is the unbalance between AI's and players. Numerous enemies, and the fact that defending yourself will take you unseen amounts of credits and not to mention patience, for training one single skill takes up to 12 hours. The tutorial is full of bugs and not very user friendly. So I do not believe this game will be very attractive for the younger players under us. Nevertheless; This is a game for me, it requieres organisation, team spirit. For those few out there, this is one of the very few games I think of as a challenge! Have fun!
Rating: Summary: This is for serious guys Review: The game is an usual MMOG (Massive Multiplayer Online Game)in Space EXCEPT for TWO IMPORTANT FEATURES: 1)Player-driven economics based on territorial separation of markets (you can produce anything from refined minerals to cruiser manfacturing being a dirty miner or CEO of a large corporation; you can also buy low and sell high doing lot of traveling inbetween; you can shut things or even other players for loot and fame/infame; or just sit and chat); 2)Well-handled PvP (Player vs. Player) combat (well-organized and waste secure zones along with a huge and dangerous frontier; the outlaws are well kept outside the civilization, and for newbees it's not immediately lethal to take a trip outside; but if you want to be a bad guy - you can find enough fools to obey your blood thirst, just pay for all the consequences, like in the real life); How well these key elements are implemented, is unclear now because 3500 simultaneous testers are not enough for this (The game consists of several thousand star systems and supposed to support dozens of thousand players SIMULTANEOUSLY). I expect the beginning of the game to be as much chaotic and exciting as the Gold Rush on Klondike a century ago. The game is about wealth and power - if this is a fun for you, buy this game. The rest are usual (however often better than usual) bells and whistles - graphical eyecandy, glowing trasures in asteroid belts, nasty drones and pirates etc. etc. All this staff is STRANGELY addictive. You will find many people VERY critical about this game but actually desperately playing it. If you are uncertain - you can come later on when the dust settles down, but Klondike adventure happens only once in the lifetime. It will be a beautyful mess over there. Somebody will make a fortune, someone will leave his/her frozen corpse in a far distant star system... And one more thing: this game is not about fast reflexes. This is for thoughtful, patient, determined (and not lazy) people who can transform wast business information into profit, and aren't affraid of some risk. Expect to see relatively large population of adults there and fewer silly kids. Been a beta-tester, now see you in the next Galaxy.
Rating: Summary: Only Half Done, Not Ready for Release, Buggy Review: I managed to get into the eve beta, and now the NDA's been dropped. I've had a little fun with this game, but bugs are effectively preventing me from playing it; my only passion in this game is my corperation (i'm the cheif personnel officer; i have a lot of fun managing the applications). there is a bug, however; which is preventing me from using the corp screen. untill they fix this bug the term corperation will be to me a chat channel. gameplay sucks; you could fight if you for some reason wanted to, however; there is no incentive. the loot you get no one wants. the only way to get money (without exploiting) is to mine. and mine. and mine. and mine. clones and insurance were supposed to be implimented, but they still aren't in. the box boasts five playable races, but there are only four. gameplay? was that supposed to be a game? i have more fun on the corp fourms. the only thing worth getting in this game is the graphics, but the enviroment, though beautiful, wont interact with the ship(and you warp through planets and stuff) this game is graphic heavy and nothing else. maybe i'll get it after a week, when the reviews make the price plummet, the only reason i'd go back to that asylum is loyalty to my corperation (guild.) bugs run rampant; sometimes when you jump your eve files will become corrupted and you'll have to reinstall; the patching works 75% of the time, there are tons of people using older versions because their patcher didn't dl the patch. not a great game; not ready for release. they should have givin us another month or two of beta, releasing it at this point can CAUSE A MAJOR PROBLEM. BUGS ARE NOT SORTED OUT, AND INCIDENTS WHERE THE MARKET CAN BE EXPLOITED WILL MOST LIKLY HAPPEN. HOWEVER, AFTER RETAIL THEY CAN NOT DO ROLLBACKS AND A GAME BASED ON THE MARKET WILL HAVE SOME PEOPLE WITH GREAT UNFAIR ADVANTAGES
Rating: Summary: EVE will prevail! Review: I have been a beta tester for over a month, and while there have indeed been bugs and errors, the fool who cannot post anything good about this game is just that... a fool. The game is (IMHO) a cross between Elite, Tradewars, Starlancer, and a few other great, GREAT old-school space sims. While you can indeed exist int he world of EVE as a "freelancer", the game seems to be focused more around team-play and Corporations (clans, guilds, etc). In Beta, we still did not see ALL the features, so it just amazes me to think how much more to this game there will be. LOTS of room for expansions in any direction. Like most brand-spankin-new MMOGs, the content is lacking a little... but it will grow. EQ was nothing day-1, so don't listen to the 'tudes that this game is lacking; it will grow. When you start, you will be a trader, miner or fighter, mostly. You can also be a pirate, if you do not mind your reputation being soiled and the rest of us coming after you to pod your arse. :) While there may not be a ton of "fixed encounters", there is plenty to do. One of the most exciting aspects of the game for me and my corp members was aquiring a newer, better ship! The skill system rocks compared to the boring and mundane Level-Exp grind. ..., you can gain skills while offline and asleep! I like the sound of that! So, my advice? If you were fanatical about Elite or Tradewars, you cannot miss this game. It's a dream come true. Been waiting 15 years for it. Come play!
Rating: Summary: ...IT IS AWESOME Review: I have been beta testing this game for a week now. This is the most addictive game I have ever played. I have spent the last 4 years playing FPS (first person shooters). I got the chance to beta test EVE-ONLINE and went into it thinking this game cant be very good cause it is not a FPS. I WAS WRONG!! This game changed my perspective about MMOG's. I have never payed for a pay to play game before but I am definetly paying for this one. Hands down the best MMOG I have ever seen..
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