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Fallout Tactics: Brotherhood of Steel

Fallout Tactics: Brotherhood of Steel

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Rating: 5 stars
Summary: Fallout Meets Jagged Alliance
Review: Have you played Jagged Alliance 1 or 2? If not do so NOW! Fallout Tactics is not some standard RPG. Rather it is a squad based tactical RPG whereby you create, equip, and level up your squad of grunts as you play. This game uses the SPECIAL system and simply rocks, it is a true hybrid.

Rating: 5 stars
Summary: Fallout Does It Again
Review: Fallout and Fallout 2 are some of the absolute best RPGs ever made. The reason I think so is the fact that they're set in a world that we've all thought about one time or another; a world that has been almost wiped clean of human life by some kind of disaster, and how mankind has to struggle to stay alive. Not only was the setting nice, but the game itself had an element of almost complete freedom; you could say what you wanted to, and go wherever you wanted. You didn't have to complete quests in a certain order, and some you didn't even have to bother with altogether. You could be the bad guy instead of the good guy.

So when Fallout Tactics: BOS came out, I jumped at the chance to get my hands on it. I wasn't let down. All the excitement of the first two titles, featuring improved graphics, animation effects, and a new assortment of weapons. The freedom element isn't like it was in the previous two, but you can still wander about the wastelands looking to pick a fight.

You get to customize a team of up to six operatives, the first being your main character (which you can customize yourself). Each will have strengths and weaknesses in certain areas, but it's good to have a well-rounded team. You'll battle raiders, super mutants, Beastlords, deathclaws, and many other tough enemies. You'll need to pick open locked doors, disarm explosive devices, administer medical attention, and even steal items from the unsuspecting. Plus, they've added vehicles to your outdoor combat, giving you a bit of protection against the heavier weapons (like M60's and rocket launchers).

Excellent strategy game. Lots of fun, and fits perfectly in the Fallout universe. If you get a chance, grab a copy of this. You have to experience it to believe it.

Rating: 5 stars
Summary: Convinced Skeptic
Review: I bought this game a few years ago, installed it, started it, and stopped playing immediately, thinking it was not going to be any fun. I recently decided to give it another try... Well, I am convinced now that Fallout BOS is one of the best RPG's I've ever played. This game rates right up there with Torment, Baldur's Gate, and Icewind Dale in my book. A shooter RPG... very interesting. The story is a little lame (lacks imagination), but the places you get to go, and the nuked cities you get to liberate are an example of what good programmers with imagination can accomplish when they want to. I am playing BOS through the second time now, and wishing that it would never end...

Rating: 4 stars
Summary: Mixed emotions on freedom
Review: I like Fallout and the freedom it normally has. I also like the new squad tactics concept that Fallout Tactics brings in. My only real dislike to Tactics is the lack of freedom to do anything. Nothing exists until the game needs it for the plot. There are no freelance missions like Fallout has been known for.
Other than that I think it is a great game. There are excellent options (for individual units) and the plot is good and long.

Rating: 5 stars
Summary: Don't get all the hub-bub
Review: I really don't know why so many people have such a problem with this game. It's not the same as Fallout, and it's not supposed to be. I'm a huge fan of the series, and Fallout 2 is my favorite PC game of all time. Maybe I just have a different view on this game becasue, unlike so many others, Fallout Tactics is the game that introduced me to the wonderful world of Fallout in the first place, and I worked my way backwards from there to Fallout 2 and then the original itself. I think the game is great: it has the gritty atmosphere and awesome action sequences that made the first games so popular, but Tactics adds more of an action/strategy flavor to the mix. After all, that's what Fallout Tactics is; an action game, not an RPG. If everyone keeps that in mind I don't think so many people would have a problem with it. It is a fun and entertaining game

Rating: 5 stars
Summary: FINALLY!!!
Review: THIS IS THE BEST RPG (and strategy too) EVER CREATED!!
23 huge missions of hardcore asskicking, dozens of multiplayer scenarios, tons of realistic guns, included campaign and weapon editors, real time combat added, UBELIEVABLE GRAPHICS AND SOUND!
First, i've downloaded this game from sharing program and i liked it so much that i bought the game to support the all-mighty Iterplay.
This is one of the few games i found worthy of buying.
the best part is that you can download more weapons and maps from the internet (http://freelancer.ag.ru is good example =))

Rating: 1 stars
Summary: If it were possible to give -60 stars,I would
Review: If you happen to think that the Fallout games (1&2, that is) were GOOD, then you'll join me in thinking this game is horrible and shouldn't have been given the Fallout name. This game probably delayed FO3, as well as giving Interplay the idea that it doesn't need BlackIsle to sell the Fallout name(check out the FOT box, do you see the BlackIsle Logo anywhere?? HMM?)

80% of this game's sales were do to the hard work of the BlackIsle team for the first two games, and they were just cast aside for the SPECIAL system they made, as well as the genre they helped define. If they deliberately cancelled work on this project with Interplay, could you blame them? It has 0 story. NONE. Zip. Cero. Nada.

I am sorry this geme even exists, and even sorrier that I bought it without even checking for the BI logo. I support BI in all its games, but I hope it stops all this D&D BS and gets back to the basics. What made BlackIsle? Fallout

Rating: 5 stars
Summary: fallout tactics
Review: sent professionally and timely.game was in great condition and fun!

Rating: 4 stars
Summary: NUKED CRUSADERS
Review: In the Fallout One the Brotherhood of Steel were a none too ethical bunch of military monks who have sent the Vault Dweller on a suicide quest for an initiation rite and then were shocked when he returned alive. Seventy-five years later in the Fallout Two, the Brotherhood has become a lot seedier and was merely one arms merchant among the many. But before that, the Brotherhood was apparently a force for progress in the Wasteland that was once the Midwest. The third series of Fallout games focuses on that period in Fallout history.

In this game you assume the role of one of the many post war denizens nuked back to the stone age who were levied as soldiers into the Brotherhood in exchange for the peace and stability that the brotherhood offered your community. The game claims to be less of a role-playing and more of a strategy game, but this is not necessarily the case. Just because you can't interact and truly speak with the other characters in the game world does not deprive this of being a role-playing experience. True, the game is centered on combat, and a great deal of work has been done to flesh out the tactics of the Fallout combat and a gazillion of sharp and stabbing and shooting objects have been added to make sure that players never run out of ammunition, but there is still an unknown world to explore, and you do interact with its non-combatants, though mostly they merely talk and shout at you, the way any sensible person would at a leader of a troop of armed gorillas. A great deal of work has been wasted from the role-playing standpoint, trying to convert a Fallout system of role-playing into a euphemism known as "real time strategy". As in most games of the type, the interface is neither real time nor strategy, in the sense that strategy is involved with logistics and positional development, whereas the real strategy game allows the computer's AI engine to let the characters slug it out among themselves with one side attempting to carry out player's orders. In that sense, the errors and the blind spots of the computer's AI will cancel each other out. Once you switch on the turn-based mode (a must for the Fallout aficionadoes who want to appreciate the graphics and the texture of the post nuke world), the weakenesses of the AI engine become apparent, but that does not preclude a good battle, given the fog of war, and especially if you set the game at the HARD level, where you will pay dearly for every tactical mistake that you make. Putting the game on the hardest setting, the INSANE level will not make the game more challenging, but instead stack the odds overwhelmingly against you in everything. So that you can stand and empty an AK-47 clip at a computer controlled enemy near point blank range and he will shrug it off at the INSANE level, while his shot will cause a critical hit to your character. The game's skill point and experience based character development system helps it retain its role playing capability. In that sense this game is a typically linear computerized D&D adventure, where you get six characters going along a linear script. One feature that takes away from the richness of the experience is that the game is set up as a zero sum environment as well as a linear adventure. Every battle map is limited and there is a set number of enemies in each adventure, and once you kill them, you can wander to your heart's content - the bad guys get no reinforcements. For that matter the bad guys have no real outflanking capability, and they can not counterattack or direct their forces in an organized and intelligent fashion in response to the player. Their battle remains challenging, however, because of some excellent traps and ambushes, and the topography of the game, which allows you to take advantage of and be destroyed by interlocking fields of fire as well as cover. The scenarios are well scripted, but are limited by the game's interface, for instance, escorting a truck convoy of medical and other supplies through a city of starving people is reduced to driving one vehicle through several city blocks laden with locked gates and ambushes. The storytelling is simplified, and you do not really get the quality and access to records and historical artefacts of the first fallout and the vision is made less complex as well, you do not get the texture and richness of the post nuke society of the first Fallout, nor do you get the artistic quality of the graphic design in the second one. Perhaps this was done deliberately to break away from the "role playing" feel of the game, but in the end this arcadization of the game took away from the quality of playing experience. Enough of the original Fallout universe remains however, especially over the span of twenty misisons, that the game is worth playing for anyone, who enjoyed the first two Fallout games; just switch on the turn based mode, draw off your leader's luck to boost his IQ or any other attribute, and switch it to HARD...

Rating: 4 stars
Summary: The Second best fallout
Review: This game is a good game. The problem is after you have beaten it once it becomes to easy.


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