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Planescape: Torment

Planescape: Torment

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Rating: 5 stars
Summary: Still the best CRPG made
Review: I first played this game in 1999 and it's still my top CRPG 4 years later. No other game had come close to producing the deep NPCs and interesting story found here. It is text heavy in places, which I'm some may find boring, but if that doesn't put you off the story will keep you coming back for more.

Rating: 5 stars
Summary: One of the best of all times!
Review: The is one of the best AD&D games ever made. This game is different from all the other AD&D games out there. The setting and ideas in this game are the most interesting and involving of any AD&D game I've ever played. This game just rocks!

1) The graphics are a little dated and sometimes are hard to make out but don't let that distract you!
2) The sound, especially the voice acting is AWESOME! AWESOME! AWESOME!
3) This is the only PlanceScape AD&D game available for the computer.
4) You can play this game as a hack and slash or with more panash as a wizard or Thief. Or you can play the game as all three, although your character would be too weak to be much good in endgame.
5) I love the character generation process. Really great!
6) Deep and engaging story! A real mystery that you can't stop playing, you are drawn to find out what's happening.

In short, this is a great game!

Rating: 1 stars
Summary: I never received it!
Review: You say I ordered this game on June 13. I never received it, so how can I rate it?

I would like to receive a copy of this game so I can!!

Rating: 5 stars
Summary: My name is... ?
Review: Definately a great Black Isle game which deserves to sit in such high tiers as Fallout 1, Fallout 2, and Arcanum. The story makes playing an Immortal fun for once (so read up, Soul Reaver makers). The characters are imaginative and deep(and you can talk with the other characters in your party to enhance the story). Find your journal, learn of your past, and for god's sake, use the sphere.

You start out as a fighter, but you can quickly become a Thief or Wizard (just look around). The story does hit home, but it could have used a better ending (no offense, this game earns 5 stars just playing it from one end to the other). The payoff is getting there, not the end.

This game puts you on a bumpy and fun ride. Buy and enjoy. BTW, Soul Bringer (the game this one is hooked to on a Duel Jewel) really bites in comparison.

Rating: 5 stars
Summary: Quality unequaled since
Review: What would possess me to write my first online review on a computer game that is several years old? It is that this game has stuck with me as the best I have ever played. I despise Diablo and similar button smashing, Atari-format games. Nonetheless, manytimes in RPG's, I get bored with the dialogue. Why? Because the story's dull, or because it's cliched, or simply because the writing is poor. None of these is true of Torment. It's writing is inspired, its gameplay novel, and it's just a damn cool game.

If you don't like thinking about life, death, God and such matters, it's not a game for you. I would wager that at least one of the major developers studied philosophy in college, or at the very least pursued a philosophical bent in liberal arts. There is an artful mastery of various theological and philosophical perspectives integrated into an erstwhile combat RPG. What else? It's funny. The dialogue is great. Even more? It's sexy-there are two or three very different women the protagonist can entice, and catfights can ensue. Maybe not as fun for the females, but I'd wager women would side with one of the personality types and find it fun too.

Anyway, I'm saddened that this team has dissolved. I can't figure out all the permutations of which part of which program is attributable to which group, but I'm hopeful that Bioware gets over that miserable excuse for a game called Neverwinter Nights and does something awesome again.

Rating: 5 stars
Summary: Model for CRPGs and epic gaming
Review: Years after its release, Planescape: Torment is still the model for computer role playing games. While the Infinity Engine is now dated and the resolution in this game is poor by today's standards, the presentation - setting, mood, colors, effects - is outstanding and should serve as a model for game design.

Torment is based on AD&D rules and an overlooked AD&D campaign setting, Planescape. Torment is true to its pen-and-paper roots, automating the cumbersome rules and allowing enjoyable, structured gameplay and character development. The game is designed in the spirit of the Fallout series, Black Isle Studios' first smash-hit CRPG line, which means lots of reading and lots of interactive dialogue choices which monopolize a lot of game time. The game uses a modified version of the Infinity Engine used in Bioware's "Baldur's Gate" series, also part of the family of AD&D-based CRPGs.

The game puts you in the role of the Nameless One, a perfect character for customization and self-discovery, which are what make this game so attractive. The story has several elements of the standard myth, but your character is strangely post-modern and existential. You will encounter a wide variety of settings, styles, and characters as you travel around Sigil, the city at the center of the universe, and the worlds to which it is connected. You will have an enormouse amount of freedom to act and explore, which may sometimes have you exploring for hours off the main track of the storyline. Because of this, Planescape: Torment may take over 100 hours to complete just for the first time. However, with sufficient focus I am certain it could be done in half that time.

Replay value is high, because you can play the game with a different personality, play style, and different companions. The game may seem to have dated graphics, but the sound is still top-notch, and the game programming is robust. Load times may be hard to stomach, but it should be easier if you follow online instructions to move the entire game from CD to hard drive or virtual CD.

Be careful, though, this game will cause you to want to talk about its philosophical ramifications to friends who will be absolutely lost after you get absorbed into the world of Planescape. The game is best played in really big blocks of time (8+ hours) followed by reflection about how great the game is. I'm serious about that.

By all means, purchase a copy of this game and play it. Play it like you mean it, and absorb everything the game has to offer in sound, mood, setting, and storyline. Game designers take note: this game is what we should be making now, with today's audio and video capabilities. Planescape: Torment has the best story of any game made to date, and it totally dominates the gameplay experience. Thinking about this game gives me hope for the future of RPGs as interactive novels and world-as-playground games that tease the mind and excite the imagination. This is the game that sets the bar for an entire genre.

Rating: 5 stars
Summary: My Favorite CRPG
Review: This is the best CRPG I've ever played. Period.

The story is compelling, the characters are memorable and the setting has a strange charm. Planescape: Torment definitely focuses more on story, dialogue and roleplaying, and much less on combat and leveling - which is just fine with me. I keep hearing that the combat in this game is godawful, but to be honest, I don't see it. In fact, I found combat in this game more fun than in Baldur's Gate II. The fact that you aren't continuously being thrown into one skirmish after another is also nice, as that sort of thing gets old after awhile; besides, if I wanted that sort of thing, I'd just go play Diablo II.

I've heard Planescape: Torment referred to as an interactive novel, and I suppose it is in some ways. Some people maybe put off by the fact that you can't determine your character's gender and appearance (but you have total freedom in terms of roleplaying your character's personality), the amount of dialogue that you routinely encounter and the simply strange setting that Planescape is. If you can ignore these things and give the game a chance, you may find yourself enjoying it. PST certainly isn't for everyone - I suppose it might even be described as an aquired taste - however, I loved the game immediately; it took me little time to become addicted to it.

It's a shame that this game has gone out of production. Someone who wants to play it will have to resort to perhaps borrowing it from a friend fortunate enough to still have a working copy, look for it at someplace in town that sells used games or buy it from someone at the marketplace here or win it from an auction over at eBay/half.com or like. I often hear of people who were able to find it at a regular store in town, though I don't know if any copies would still be in any standard stores now.

Rating: 5 stars
Summary: Best game of all time
Review: This is the best game I have ever played. The only bad thing about it is that I just can't enjoy any other role-playing game(or any other game period) as much as I used to after playing this game.

Rating: 5 stars
Summary: Best PC RPG of all Time!
Review: This is the best PC RPG of all time. You are not a true gamer until you play this one. Woooboy, what a ride!

Rating: 5 stars
Summary: The Best Computer Game Ever Created
Review: It doesn't get any better than this. The story was the best I have ever played through in any game EVER! I was engrossed and could not stop until early morning. I had to play it every day! I can't believe how great this game is! Good job Black Isle Studios!


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