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Disciples 2: Dark Prophecy

Disciples 2: Dark Prophecy

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Rating: 5 stars
Summary: Turn Based Heaven
Review: As a man who loves turn-based games, I have to give this game the highest rating. I almost didn't because it doesn't have play by email. But, it seems that I am one of the very very few PBEM players left, so the makers can't see any demand. The reason I bumped it back to 5 stars is because it does have hotseat play (multiplayer on one system). My son and I both appreciate that feature.

My system is maxed out cutting-edge tech, so I can't say if there are any bugs to worry about; on my system (64MB accelerator with 512 RAM) it is absolutely gorgeous. As you decide what to do, you can watch flocks of birds cross the map, and enjoy the beautiful waterfalls. The graphics that come up when spells are cast are also very sweet eye candy! Of course, that is all fluff - the real meat is in gameplay. It is a very challenging game. The size of your parties are limited by the leader they have, and the items you can utilize are limited by the type of leader that is carrying them. You can't always have the right group with the right equipment go up against the right enemy - and taking on an enemy when you aren't fully prepared can be costly! One character I really like is the thief; he can steal, spy, assassinate and do other underhanded deeds - but he can also get caught! That can be very costly, and resources are usually a bit tight in this game.

I could go on and on about little things I like about the game, but suffice it to say that is very enjoyable and highly recommended. But don't cry to me when you realize that you have to go to work in 2 hours and you've been up all night thinking, "Just one more turn!"

Good gaming!

Rating: 4 stars
Summary: Very Good Turn-Based Strategy Game
Review: As of this writing, this game is pretty old. However, I'd just like to add my two cents: This is a very good turn-based strategy game. You can play either the stand-alone scenarios or the story-based sagas (I played the latter). You can play through the sagas as any of the four races. And, since the sagas are different for each race, you really should play each race. Also, within each race's saga, you can play with a focus as a Warrior, a Magician, or the Guild (a Thief?). Each focus will add a different twist to the way you play. Plus, no matter what focus you choose, you can create and use five different types of heroes. Only three of them (Warrior, Magician, and Explorer) are really good for transferring from scenario to scenario. But, regardless, there's a huge replay value in this game.

The problems I have with this game are minor. The biggest problem is that when you transfer a hero to the next scenario, you can only transfer the HERO and five items. The party members you've spent all that time training don't transfer. Also, the spells that you've researched don't transfer either. This means that at the start of each scenario, you spend a lot of time just getting your party members up to a usable stage. Another problem is that you have to choose your upgrade path for your party members at a global level. It would have been really nice to have each city have its own upgrade path for the characters it generates. The last quibble that I'll talk about is that the cities themselves aren't of much use. Capturing a city doesn't give you any inherent income or resource streams. If there are sources of that stuff outside the city and within its area of influence, then you get those streams. The problem is that you can do the same thing by having a hero just plant rods at the resources.

I highly recommend this game. Old as it is, it's still fun to play.

Rating: 4 stars
Summary: Very Good Turn-Based Strategy Game
Review: As of this writing, this game is pretty old. However, I'd just like to add my two cents: This is a very good turn-based strategy game. You can play either the stand-alone scenarios or the story-based sagas (I played the latter). You can play through the sagas as any of the four races. And, since the sagas are different for each race, you really should play each race. Also, within each race's saga, you can play with a focus as a Warrior, a Magician, or a Thief. Each focus will add a different twist to the way you play. Plus, no matter what focus you choose, you can create and use five different types of heroes. Only three of them (Warrior, Magician, and Explorer) are really good for transferring from scenario to scenario. But, regardless, there's a huge replay value in this game.

The problems I have with this game are minor. The biggest problem is that when you transfer a hero to the next scenario, you can only transfer the HERO and five items. The party members you've spent all that time training don't transfer. Also, the spells that you've researched don't transfer either. This means that at the start of each scenario, you spend a lot of time just getting your party members up to a usable stage. Another problem is that you have to choose your upgrade path for your party members at a global level. It would have been really nice to have each city have its own upgrade path for the characters it generates. The last quibble that I'll talk about is that the cities themselves aren't of much use. Capturing a city doesn't give you any inherent income or resource streams. If there are sources of that stuff outside the city and within its area of influence, then you get those streams. The problem is that you can do the same thing by having a hero just plant rods at the resources.

I highly recommend this game. Old as it is, it's still fun to play.

Rating: 4 stars
Summary: Excellent for some people, but not for everyone
Review: Concerning "Disciple 2: Dark Prophesy," there's just about as sharp a division in people who like and dislike it as there was on the first Disciples. And understandably so since it's not for everyone. Why? Disciples 2 is a very unique fantasy role-playing turn-based STRATEGY game. And no, it's nothing like Warcraft or Starcraft which are real-time strategy games where you amass hordes of armies and attack in mass. (Sidenote: If that's the gaming experience you're looking for, turn to the latest and best in that genre -- Warcraft III). So what's Disciples 2 all about?

The name of the company who made this game is called "Strategy First" and by looking at this game, one can see that their company name is also their motto. This game takes thought, preparation, and there are many different options to win. Basically, you're given an objective or quest to complete -- how you do that is up to you. First, you select a monarch -- either a Warrior, Mage, or Guildmaster, each of which gives your empire certain bonuses. Next, who will you hire as your first general? For example, if you are the Human Empire (1 of 4 races) then you can choose the Knight, Ranger, Archmage, Archangel, or Thief. They cost different amounts, with each having their own strengths and weaknesses. Now you must select what other 0 - 3 individual units will serve under that leader's command from out of 4 other different units types -- again, with varying strengths and weaknesses and at different costs. (Note: An army of 1 - 6 units MUST be lead by a general.)

Now what? Well, your group's formation is key to winning battles. Once that's setup, will you upgrade your capital with various buildings to enhance your armies once they reach a certain level of experience? Or will you research spells? And once your generals themselves upgrade a level, what extra empowerment will you give them out of several different options? Etc, etc.

Then the battles. It's important who you attack, and not every unit can attack every other unit. Some can only fight adjacent units, others can fight any, and others can attack all at once. Note that the characters don't "walk around" during battle, but rather face off one in a static picture on a seperate screen. Once they choose their attack they become animated, but that's the extent of it. The graphics are excellent, as is the artwork, though I'd have to say I prefered Disciple 1's artwork.

Think of the game like this -- a chessboard. Each unit has a certain value set upon it, and each has their own abilities. The difference is YOU get to setup the chessboard with whoever you want. Buying all queens would be too expensive, while buying all pawns will give you numbers, but no backbone. As in chess, the pieces have to work together, but in this game, your units gain experience, becoming stronger and stronger through battling or potions and spells they come across.

One thing I'll also mention is the limitations on the army size. Yes, I also found it annoying at first that I had a minimum of four units (including the general) and a maximum of six after a LOT of fighting. However, I soon came to realize this was all part of the strategy element. "Finesse and tactics" play a larger role here than "might makes right." In fact, the company thought about bumping up the min and max units to 6 and 8 in the upcoming sequel, but they found that it took away to much from the strategy element. (Sidenote: If you are interested in VERY detailed battle tactics -- meaning taking control of every single movement and action of every single unit in every single battle -- then check out Age of Wonders 2, though it's not the best game in and of itself).

I like not having to run around managing multiple things at once, but instead I can sit back and think, "Hmmm. Now what are my options here, and what's going to be the best way to win this." It's STRATEGY FIRST as the company name implies. And if you like that sort of thing, then this will be the game for you, otherwise, if you're looking for non-stop action, go somewhere else.

Note that there are 4 empires: The Human Empire, The Mountain Clans, The Undead Hordes, and the Legions of the Damned. I only mention this in the event that some people and/or parents may have reservations about fighting with creatures like zombies or demons from the latter two empires. Otherwise, turn on your brain, toss in some imagination, and enjoy!

One Final Note: this game is almost identical to Disciples 1. Yes, the graphics are far, far superior, and there are some additional choices and units to level up as you gain experience, along with some rules which have been modified, but nothing drastic. So why did I only give it a 4? Had I not played Disciples 1, I would have given it a 5 because I love this type of game. However, after finding out it was merely Disciples 1 with better graphics, I found myself less enthusiatic and I never completed the whole thing, though I was still glad to have made the purchase.

Rating: 5 stars
Summary: Definitely not for the fiegn at heart....
Review: Disciples 2 is truely a work of art. Every image, and every map shows you artistic works of high quality. This game was long in the waiting, and it is evident in the final product. The rich adult story line was a refreshing change from the classic good VS bad, and shows that perception opens up to shades of grey instead of white and black. The gameplay is also a nice change of pace, as a leader in Disc 2 you are not a lumber jack, and you are not fisherman. Personaly I am not a big fan of the micromanagement strategy games as they tend to distract from your primary goal -- To destroy your enemy. In Desc 2 you are a tool of war. Many people believe that this game is a clone of Heroes of Might and Magic, I beg the differ. There are many original concepts and game play mechanics that seperate the two. If you like turn-based strategy games with mature content, this game is for you. Something worth mentioning is that two months after release and there are no patches for Desc 2 showing that they did not just push this product out the door early for revenue. This is a refreshing ideah to actually test your product before it goes gold.

Rating: 4 stars
Summary: Epic
Review: Disciples II is a good game. Most everything about it conveys a sweeping epic feel to it. Awe-inspiring music and graphics/artwork abound. During combat, the backgrounds change according to what type of terrain or location - if you fight on territory held by the Mountain Clans, you will be fighting on a cold wintry field; likewise, if you are fighting in lands held by the demonic Legions of the Damned your background will be a twisted, hellish place - and of course, if you attack an opponent's city your background will be, well...like a city and attacking an enemy on the water, your background will be as if on a ship.
The graphics during combat are always fun to watch - these are awesome pre-rendered artwork animations imported into the game, not pixellated blocky graphics. The music conveys a sense of both granduer and urgency - like a Conan the Barbarian-type movie with an epic score. The music really does enhance the overall feel and experience.
On the downside though, I've discovered that this game does get a bit boring and repetitive after a while. Playing only against the computer in single-player mode contributes greatly to this situation (in fact, every single computer game I've ever played falls prey to this conundrum). If I was to play real live humans via the internet, I imagine it would vastly and exponentially increase the fun factor.

Rating: 4 stars
Summary: Not much new, but still loads of fun!
Review: For those of you who haven't played the first Disciples, this is a turn based strategy game that could be compared to the Heroes of Might and Magic Series by 3D0. Instead of carrying large stacks of creatures though, your hero can travel with up to 5 other troops that gain experience and become more powerful as the game progresses. If you are looking for a laid back, easy game, look somewhere else. Disciples 2 can be VERY difficult. The computer makes almost no mistakes and the odds are almost always against you. The saga levels jump right into the fray with no easy beginning levels. In comparison to other turn based games, the combat in Disciples is very simplified. You can either attack an enemy troop(or heal if the troop is a priest type character), use one of your heroes equipped items, defend, or wait. The best feature in Disciples would have to be the artwork. This game if FULL of beautiful hand painted art. The maps also look great, although they can get a bit cluttered at times. The music and sound effects are equally impressive. The new combat mode models are a huge improvement over the grainy originals from the first game. The characters are rendered in beatiful 3D and the animations are smooth and at times downright impressive. For seasoned turn based strategy gamers, I would heartily recommend this game. If you haven't played many turn based games, I would suggest trying some of the more user friendly title like Heroes of Might and Magic 3 or Civilization 3.

Rating: 5 stars
Summary: Excellent...Pure Genius...
Review: I can honestly say that this game has re-established my lost faith in turn-based gaming, esp of the strategy and rpg genre's. This game is a) Highly addictive b) Beautifully rendered c) Intellectually challenging...I could go on forever. I have not found a game that I can truly call my own for a long time, but this game is an inspiration. The funny thing is that it will easily work on my brand new system or my older piece of junk PC. The system requirements are not as bad as some games out there today - so for those PC gamers who are tempted to pick up a console based gaming system, STOP right there...Go pick up a copy of this game (I actually picked up the collectors addition which comes with extra scenarios aand a cool card-game based on the PC game). I guarantee you that you will be pleased.

Rating: 5 stars
Summary: the most addictive turn based style game i have ever played
Review: i have played allot of different games but disciples 2 stands out as the most addictive i have ever played i am at work thinking about new team setups how far i can level this one or that one up and what skills to choose when i do level up. this is a need to have game for all strategy game players

Rating: 4 stars
Summary: This game rocks
Review: I played this game once and I was addicted right then and there. Since then I have been looking for it and finally found it here.


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