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Grim Fandango (Jewel Case)

Grim Fandango (Jewel Case)

List Price: $9.99
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Product Info Reviews

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Rating: 5 stars
Summary: Great game
Review: A must have. It is funny and a great play.

Rating: 5 stars
Summary: The reviews of your fav. games: Grim Fandango
Review: LucasArts; GRIM FANDANGO; Adventure;(o)(o)(o)(o)(o) disc rating;

The best game of 1996 is here for you to own. You are a grim reaperish looking, insurance guy in the "Land of the Dead." This is a highly amusing game for anyone to play. Grim Fandango combines humor\adventure\puzzles\and amazing level design. You should keep this in your collection for as long as you continue to draw breath, and then give it to a family member in your will.

ALSO RECOMENDED: Sam & Max: Hit The Road (HOT!)
Sam & Max: Freelance Police (HOT!)
Monkey Island 1-4 (HOT!)
Full Throttle
Full Throttle: Hell On Wheels

Rating: 5 stars
Summary: Best Computer Adventure Ever Written
Review: I loved this game; it plays like a movie. I played it with my wife for hours across many months and we both loved it. I honestly have to say that it is probably the best computer adventure ever written. I love Tim Schaeffer's other works too, but this one stands out.

Rating: 5 stars
Summary: It's so good, I use it as a student reward!
Review: Fun game play, challenging but not impossible puzzles all related to the story. Just a cool game.

I used it as a top score reward for my high school kids and scores rose significantly.

Rating: 2 stars
Summary: Not as Fun, going as you think
Review: This game was recommended for me after my satisfaction with "The Curse of Monkey Island." As like the sequal, "Escape From Monkey Island," it included a lot of "Keyboard Punching" with arrows and letters. My kids, ages 6 and 12, did not find this convient to play, even with a joystick, only because it was not as easy as others... not even for me.... Mom.

Rating: 5 stars
Summary: A Great Game
Review: This is a great game by lucas arts but I would suggest getting the game book with hints from amazon.com because you get in one part of the game and you have lots of trouble finding out how to do something but overall it's a wonderful game.

Rating: 5 stars
Summary: A great game
Review: This game is amazing. It grabs you like a good book that you can't put down. It grabs you like a giant silverback gorilla looking for a mate. It grabs you like...well you get the idea. This is one of my all-time favorite games; it blends great puzzles, amazing locales and often hilarious characters almost perfectly. Its subtle humor is much more amusing than cheap guffaws so oftenly employed in games. It is, however, rather difficult, but thats not necessarily a bad thing. The voice acting is great, and the graphics aren't too shabby. The game plays very well, and its very immersive. Yeah!

Rating: 5 stars
Summary: Is a game SO different, so great, so well done. And so Hard!
Review: Let's get this straight from the start: I believe that Grim Fandango is one of the hardest Graphic Adventures I have ever played, maybe only topped by "Indiana Jones and the Fate of Atlantis", which I think was harder. It gets frustrating at times, and yes, I had to use a walkthrough more than once.

But it is such a great experience (calling it just "a game" would be an underestatement) that maybe even solving the whole game with a walkthrough would make for a good experience, because it still is like watching a great movie. Not a good one. A GREAT one.

The whole game is incredibly detailed and well designed. The interface seems akward at first, but one you get used to it, is not hard, and is incredibly simple.

The graphics are awesome. Not from a technically speaking point of view (specially now in 2003, since the game is old) but from an artistic one. The art design is impressive. The sign in the entrance of a cafe, the carvings on the walls in buildings, the inner decoration in every place, the colors, the textures, the lighting... all together makes it for city which would amaze you at every corner if you visited it in real life. And you do get amazed in the game.

The story & the characters.
This is for me the best done part of the game. The characters are so believable and so well developed, that you really get into the story. It has so many touching moments, that even though this game makes you laugh so much and so hard, you never feel like the quest before you is anything less than very serious, being also intriguing and dramatic. You really care about what's going on, and you really hate or love characters. You get involved with each and everyone.

The music is also awesome. It sets the appropiate mood in every situation and it does it damn well. Film noir-like music, and some folklorick mexican-like (not exactly like any music I've heard here in Mexico) mixed with such a good result, that It makes you wonder if there's a soundtrack CD available. The music is so important and so varied depending on the different moments on the game, that it is a real treat.

In the end, you can tell that the people who made this game is people with very high artistic skills, but most of all, with a very deep perspective and feelings about the whole life and death subject. The people who made this game clearly have lived, have suffered, have loved and have enjoyed happy moments (it also has a great sense of humor). That is something you can tell when you play this game.

The only negative part is that once the game is over, you get genuinely sad, since you had got used to be there, and it feels like very good friends are departing to a very, very far away place.

Rating: 5 stars
Summary: My Vote for the Best Light-Hearted Title of the 90s.
Review: There is little to add to the wonderful comments regarding the game's plot and puzzles that would be of use to the consumers biding the next New Year to receive this game as a present. It may not be a bad idea, but you'll only succumb to haggard exhaustion if you do. I like pleasant surprises, and high expectations easily turn into disappointments. This game plays well as a pleasant surprise because many of the puzzles are quite tricky to interfere with the enjoyment of the plot. I used a walkthrough in places myself, and I accede that some puzzles had obscure hints.

"SPOILER"--> the puzzle with the ticket for the photofinish which required you to guess the day of the race from the announcer's comments on the cat race balcony and the date from the mummified cat's plaque--I mean, come on, people!
Another place where he must grind the severed hand in order for the bones to sprout to track the fled florist. What underworld did they come off with this idea?
<--"END SPOILER"

In some places the Manny character froze so I had to restart the game. There is a place in the game - despite the positive remarks that you cannot make an irreversible error - where you must resume a saved game because you have not done something previously, but most likely you'll do it right the first time around.

"SPOILER" - the place where Manny speaks with Toto (is it?), the small-time gangster in his cafe. I was not able to obtain a VIP pass because I did not complete one optional conversation thread and later Manny wouldn't talk to him.
<--"END SPOILER".

Despite these small flaws, which very well may be avoided, the game shines in the inventive that-damnable-click-free user interface which I loved and like to see more of in other Lucas games, the music and backgrounds, carefully rendered for each individual location, from the cat mosaic on the walls of the cat track to the most detailed bas-relief of the train station relating Manny's four-year adventure. I loved the Adams-family type humor, the characters, the voice acting, but the plot-that most attractive of elements in any adventure game- most of all. On the technical side: the fast off-CD downloads, the small installation size, quick save restores made starting and resuming the game effortless.
I was very sad to see this game end, especially in the light of the fact that Manny had spent so much time getting to the Eighth Underworld, I would have liked to see him settle there with his missus and with some skin on! Also what he had done to deserve the unfair treatment of being recruited into the most awful of all professions - travel sales - remains a mystery. I would have liked to know what it was for complete happiness.

"SPOILER" -->And have those poor sprouted saps in the field resurrected would have been tremendous. After all, they is good people, no?
<--"END SPOILER"

In short, play it, play it soon, and you won't regret it.
Viva la revolucion!

Rating: 5 stars
Summary: My first and still favorite of the Lucasarts adventures
Review: Grim Fandango was the first of the Lucasarts adventures that I had tried when I played it in the summer of 2000. I had heard they all were very good and because Grim Fandango was the only one I could find in a physical store, I thought I would give it a go. I had moderate expectations for the game because I was still somewhat new to adventure games when I tried it. I soon found that I had definitely underestimated this game!

This game is a ton of fun. The story starts out strangely enough; you are Manny Calavera, a "person" who works in the Underworld for the agency down there that brings people over who have died and tries to sell them a travel package to the afterlife. While Manny is trying investigate why a great client was shifted from his responsibility to a rival's, he discovers the LSA, the Lost Souls Alliance, an underground alliance group trying to break through the money hungry agency that Manny works for. Manny ends up joining, getting himself into more than he bargained for. I'll stop there as to not give away too much of the fantastic story of this game. But the real reason I loved this game is that it isn't like any other adventure I had played before. I had played Myst, Riven, Zork Nemesis and Zork Grand Inquisitor before this, but none of them had such a great plot, such a great interface, and only Zork Grand Inquisitor had as much humor. Thats what makes this game special. The web of story, humor (intelligent and immature alike), puzzles that don't get you frustrated (like Myst), a great interface and great graphics (for the time, but anti-aliasing makes it still look amazing compared to todays games) combines to make a great game that is the second adventure I've seen for the PC that IGN gave over a 9. (Grim Fandango got a 9.4 and The Longest Journey got a 9.3).

If you love or even just sort of like adventure games, get this game now! If you've been curious about adventures, this is the game to start with! Overall this game is a AAA game and is tied for my favorite adventure game of all time (with The Longest Journey).


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