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Halo (Mac)

Halo (Mac)

List Price: $49.99
Your Price: $49.99
Product Info Reviews

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Rating: 5 stars
Summary: Exhilirating title...
Review: "Now as a great Halo fan, I was looking for to this for months." This quote, notwithstanding the grammatical error, would've been more believable if the reviewer had stated "years" rather than "months". The keyboard/mouse combo for Halo is the way Halo was meant to be played. This allows for precise aiming and avatar control in a much tighter span of time than with a gamepad- all first person shooter fans understand the difference- even those who own Halo on both the XBox and the Mac (like myself)- moreso for those trying to enter an online fray with a gamepad... they find out, as I once did, that gamepad first person shooter players will ALWAYS be trounced by keyboard/mouse players...

The improvement in gameplay made possible by the mouse/keyboard combo aside, I quickly found out why this game is so addictive. It's the intelligence with which the player must approach all skirmishes/battles from beginning to end. The nearby enemies, the type of enemies, your weapons, your health, the surrounding area- all must be taken into account. A quick, visual poll of the enemies, based on the level of difficulty you're playing on, dictates both the enemy's attack patterns and the difficulty involved in disposing of them.

Everything from trees, barrels, walls, windows, dividers are taken into account when you go for cover- especially when you're trying to allow your shield to build back up from being bombarded by attacks.

Now the afore-mentioned would quickly make most other games a bit tedious after awhile... but that's where Bungie's trademark comes in- the storyline. The storyline, like much of your immediate surroundings in this game, is far from linear and quite far from expected. It's not just based on sci-fi/fantasy... it's like playing through an action-laden science fiction book.

The fun stops when you find yourself barely keeping your eyes open and having to go to bed to wake up in a couple of hours for work... or coming up with a lame excuse as to why you couldn't go see you're loved one that day... lol

Have fun!

BTW, I ran this game at 640x480 w/2xFSAA, max-detailed characters/polygons, lowest detail lens flare effects (this one's a CPU-killer) and had a blast with the game. Oh, max textures, too. My system is a MDD G4 1GHz/1GB RAM/OS X.3.2/Radeon9000 Pro- most QuakeIII engine-based games run fine at 1600x1200 with everything maxed out on my system...

Rating: 5 stars
Summary: Exhilirating title...
Review: "Now as a great Halo fan, I was looking for to this for months." This quote, notwithstanding the grammatical error, would've been more believable if the reviewer had stated "years" rather than "months". The keyboard/mouse combo for Halo is the way Halo was meant to be played. This allows for precise aiming and avatar control in a much tighter span of time than with a gamepad- all first person shooter fans understand the difference- even those who own Halo on both the XBox and the Mac (like myself)- moreso for those trying to enter an online fray with a gamepad... they find out, as I once did, that gamepad first person shooter players will ALWAYS be trounced by keyboard/mouse players...

The improvement in gameplay made possible by the mouse/keyboard combo aside, I quickly found out why this game is so addictive. It's the intelligence with which the player must approach all skirmishes/battles from beginning to end. The nearby enemies, the type of enemies, your weapons, your health, the surrounding area- all must be taken into account. A quick, visual poll of the enemies, based on the level of difficulty you're playing on, dictates both the enemy's attack patterns and the difficulty involved in disposing of them.

Everything from trees, barrels, walls, windows, dividers are taken into account when you go for cover- especially when you're trying to allow your shield to build back up from being bombarded by attacks.

Now the afore-mentioned would quickly make most other games a bit tedious after awhile... but that's where Bungie's trademark comes in- the storyline. The storyline, like much of your immediate surroundings in this game, is far from linear and quite far from expected. It's not just based on sci-fi/fantasy... it's like playing through an action-laden science fiction book.

The fun stops when you find yourself barely keeping your eyes open and having to go to bed to wake up in a couple of hours for work... or coming up with a lame excuse as to why you couldn't go see you're loved one that day... lol

Have fun!

BTW, I ran this game at 640x480 w/2xFSAA, max-detailed characters/polygons, lowest detail lens flare effects (this one's a CPU-killer) and had a blast with the game. Oh, max textures, too. My system is a MDD G4 1GHz/1GB RAM/OS X.3.2/Radeon9000 Pro- most QuakeIII engine-based games run fine at 1600x1200 with everything maxed out on my system...

Rating: 5 stars
Summary: arghhhh...
Review: 2 months late? no tools? almost $20 more? Sure does make the Mac version less attractive.

Anyways, aside from that its a great game, and the multiplayer is far beyond addictive. There are new weapons, new multiplayer maps, and the awesome single player game still intact.

Rating: 5 stars
Summary: HALO IS THE MOST AWESOME GAME EVER!!!!!!!!!
Review: As Penny Arcade put it, Halo has become a "cultural phenomenon", perhaps of a level nearing the phenomenon that was Half-life/Counter-strike. When one is confronted by a game that consistently scores 5/5 on most review sites one would expect the game to be revolutionary.

Halo is, however, anything but. The enemies are stupid (i don't mean that their AI is lacking, but rather, that they are programmed to be invalids and cowards) and excessively numerous. There were many times where I found myself in a gun turret, with my hand off the keyboard, holding down the fire button and leisurely offing fifty or sixty enemies.

After you've gunned down about a thousand incompetent fools who yell "run away, he'll kill us all!" things start to get a little boring.

Halo lacks interesting level design, an interesting story, interesting weapons, or even interesting gameplay. The things that would be "revolutionary" about Halo would be the use of vehicles during combat, and the occasional squad-based skirmish. However, Battlefield 1942 has both of these factors, and in greater amount. There were about five different vehicles in Halo, and there are forty plus vehicles in BF1942.

The worst part about Halo was the massive onslaught of weak enemies. Instead of battling a few, well trained enemies that would offer some kind of challenge, you fight against seemingly endless waves of pitiful enemies.

Perhaps the only thing I found of value in the game was the tactical use of grenades, and the ability to only carry two weapons. The latter would have been much more limiting and interesting if there were more than seven or eight weapons to begin with.

Bottom Line: Halo leaves much to be desired. If you're looking for a first-person shooter with a variety of vehicles, look to Battlefield 1942. If you want squad-based or tactical/realistic action, Counter-strike will leave neither you nor your wallet hungry. And if you want an action packed blow-em-away multiplayer game, they you should look no further than the Unreal Tournament series. If you want unispired level design, a weak story and microsoft (re: really, really bad) physics, than grab yourself some halo.

Rating: 5 stars
Summary: excellent first-person shooter with a few minor flaws
Review: At first I wasn't too impressed by the graphics of Halo. Having heard all the hype about the game, I was expecting a more beautiful and dense rendering, but the game play makes up for it.

Good things: a great storyline with varied tasks (including indoor and outdoor missions), awesome settings, multiple vehicles (including jeeps and planes), long levels, frequent checkpoints, lots of different weapons and villains, seamless loads and saves, stability.

Bad things: occasional slow-downs during "busy" segments, and you have to keep picking up new weapons (but they're usually readily available)

Excuse me -- now I have to go back and play it again!

Rating: 5 stars
Summary: BEST GAME!
Review: BEST GAME IN THE WORLD. SERIOUSLY. don't even THINK about not buying this. Guarenteed fun, or shoot me. GET IT NOW! I could list the great details, but just search "halo for mac" on Google. I REPEAT, BUY IT NOW!

Rating: 4 stars
Summary: Great Game If...
Review: For those of you who don't know, Microsoft bought Bungie, Halo's manufacturer, because they liked Halo. Halo was going to be released first on Mac, then PC, but Microsoft decided they wanted Halo as their flagship X-Box game. But 2 years after Halo's X-Box debut, Microsoft came through with Halo for Mac. Better late than never, though. Unless you have a G5 or Panther, you cann forget about Halo. The system requirements say 800 MhZ, but I have a 12" 867 Powerbook with Jaguar, and I had a lot of trouble. With lots of people around, the game freezes up a lot. Multiplayer is good usually though. I reccommend setting the Halo resolution low, like 800x600. Also, change the graphics quality to low and all that stuff. I am kind of tired of Halo now, but that's just because I'm, stuck in the single player campaign. So unless you have a G5, DON'T BUY THIS GAME!

Rating: 5 stars
Summary: INCREDIBLE GAME!
Review: Great story line game, as well as multiplayer action. If you like Driving games or shoot'em up games this one rocks. Multiplayer gives you great maps, vehicles and weapons to play with. I recommend you have a great video card as well as a fast CPU.

Rating: 3 stars
Summary: If You Love Mediocrity, This Game Is For You!!!
Review: Halo for the Mac is an okay game if you like repititious single-player games reminiscent of the very first Doom. The multiplayer is very buggy despite the 1.0.4.1 patch which should have allowed me to play with PC-users...NOT!!! But not all is bad, Halo is a beautiful game, especially if you have a 64Mb or higher graphics card, and the story is decent being flavored by hard science-fiction elements like the halo itself (aka Larry Niven's RINGWORLD) and the in-game physics of running and operating are very realistic!

However, if you're looking for heart-pounding, adrenaline-inducing, edge-of-your-seat fragfest multiplayer action, I highly recommend Unreal 2k3 and 2k4, or wait for Doom 3 if you're a purist for single-player shooter games.

Rating: 5 stars
Summary: Amazing! Just not with a mouse
Review: Halo, an amazing game. The difinitive X-Box game. Now on Mac, the difinitive computor system (that's right- screw you windows). My thirst for Halo multiplayer is quenched with the online play (wich aint included in the X-Box version), I love the fact that Mods can now be made for this great game. I love everything about this game- but not the mouse and keyboard. I've always had a problem with this. Also, the single-player campaign has a few problems; sometimes you just don't want to play the levels again. The first time I played through I played once for six hours (I need a watch) it was great. But when I go back I just think: "well, I don't really like this level, I play this level all the time" etc. Despite this I must tell you. This game, if you don't already know, is the best game of all time, you just have to trust me on this one. It is a must have. Period. Just buy it.


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