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Macromedia® Flash, Dreamweaver and UltraDev Curriculum CBT Training CDs

Macromedia® Flash, Dreamweaver and UltraDev Curriculum CBT Training CDs

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Rating: 5 stars
Summary: Macromedia® Flash, Dreamweaver and UltraDev Curriculum
Review: Course Overview
This curriculum teaches learners how Macromedia products can be used for Web design, and how to use Flash 5. Additionally, it covers the basic and intermediate skills needed to create animated Web sites using Flash. It also covers how to use DreamWeaver 4, and the basic and intermediate skills needed to create interactive Web sites using DreamWeaver. Finally, DreamWeaver UltraDev 4 is covered and discusses the basic skills needed to create database-driven Web sites using DreamWeaver UltraDev and ASP, ColdFusion, or JSP.

# This curriculum consists of three courses: Course 13386 Macromedia Flash 5
# Course 13887 Macromedia DreamWeaver 4
# Course 13888 Macromedia DreamWeaver UltraDev 4

Learn To
See individual course descriptions for specific course objectives and scope.

Audience
The audience for this curriculum includes End Users and Application Developers. Learners should have basic knowledge of computer graphics, HTML, and Web-page design.

Deployment Options
e-Learning

Accreditation
NASBA credits: 4 CPE Credits Per Course
CEU credits: 2.10 CEUs

Language Options
US English

Total Learning Time
18 to 24 hours

Macromedia Flash 5
Course Overview
This course teaches students how to use Flash 5. Additionally, it covers the basic and intermediate skills needed to create animated Web sites using Flash.

Learn To
# Create and preview movies and set attributes of text.
# Create and modify shapes.
# Create symbols and modify objects and graphics in Flash 5.
# Edit and modify layers, create different types of animation, and buttons in Flash 5.
# Optimize and publish Flash movies.


Audience
The audience for this course includes End Users and Application Developers. Students should have basic knowledge of computer graphics, HTML, and Web-page design.

Deployment Options
e-Learning

Accreditation
NASBA credits: 4 CPE Credits
CEU credits: 0.70 CEUs

Language Options
US English

Total Learning Time
6 to 8 hours

Objectives
Unit 1: Flash 5: An Introduction 1 - 2 hours
# Identify the elements of the Flash 5 interface used in a specified situation.
# Set Flash 5 preferences by using the menu bar.
# Set the properties of a Flash 5 movie by using the menu bar.
# Preview a specified Flash 5 movie by using the menu bar.
# Create a shape by using the tools on the Toolbar.
# Convert a line to the Fill style by using the Toolbar.
# Expand a shape by using the Toolbar.
# Soften the edges of a specified shape by using the Toolbar.
# Apply stroke and fill to a specified shape by using the Arrow Tool.
# Set the properties of the text in a movie by using the Panels menu.
# Set the attributes for the text in a movie by using the Text Options Panel.


Unit 2: Flash 5: Symbols, Objects, and Graphics 1 - 2 hours
# Create a symbol in a movie by using the menu bar.
# Edit a symbol in a movie by using the menu bar.
# Arrange objects in a movie by using the Toolbar.
# Transform objects in a movie by using the menu bar.
# Align objects in a movie by using the Toolbar.
# Identify the advantages of breaking apart objects in a specified situation.
# Modify the properties of a bitmap by using the Import dialog box.
# Convert a bitmap into a vector graphic by using the menu bar.


Unit 3: Flash 5: Layers, Animation, and Buttons 2 hours
# Edit a layer by using the menu bar.
# Modify the properties of a layer by using the context menu.
# Create frame-by-frame animation by using the Onion Skin technique.
# Create motion-tweened animation in a predefined path by using the menu bar.
# Create shape-tweened animation by using the Window menu.
# Create an animation by using the masking technique.
# Add audio to an animation by using the menu bar.
# Modify the state of a button by using the Timeline.
# Assign an action to a button by using the menu bar.


Unit 4: Flash 5: Optimizing and Publishing 2 hours
# Match the guideline for optimizing a movie with the situation in which the guideline should be followed.
# Display the download performance of a movie by using the Bandwidth Profiler.
# Compress an audio file by using the context menu.
# Set publishing options for a movie by using the menu bar.
# Export a Flash movie by using the menu bar.
# Identify the components involved in planning a specified Flash 5 project.

Macromedia DreamWeaver 4
Course Overview
This course teaches students how to use DreamWeaver 4. Additionally, they will learn the basic and intermediate skills needed to create interactive Web sites using DreamWeaver.

Learn To
# An overview to DreamWeaver 4.
# Identify site planning and management.
# Identify document and text properties.
# Identify the use of images and multimedia in DreamWeaver 4 documents.
# Identify page layout and elements used to design a page.
# Identify the use of tables, layers, and frames in documents.
# Identify linking and navigation.
# Identify attaching and modifying behavior.
# Identify testing for browser compatibility and broken links.
# Identify how to create site reports.
# Identify how to set up a remote site and publishing a site.


Audience
The audience for this course includes End Users and Application Developers. Students should have basic knowledge of computer graphics, HTML, and Web-page design.

Deployment Options
e-Learning

Accreditation
NASBA credits: 4 CPE Credits
CEU credits: 0.70 CEUs

Language Options
US English

Total Learning Time
6 to 8 hours

Objectives
Unit 1: DreamWeaver 4: An Introduction 1.5 - 2 hours
# Select the DreamWeaver 4 work area element that can be used for a specified purpose.
# Install an extension by using the menu bar.
# Define a local site by using the menu bar.
# Edit information about an existing site by using the menu bar.


Unit 2: DreamWeaver 4: Documents 1.5 - 2 hours
# Set the properties of a document by using the menu bar.
# Modify text properties in a document by using the Property inspector.
# Insert an image with specified requirements in a document by using the menu bar.
# Insert a rollover in a document by using the menu bar.
# Insert a Flash button in a document by using the menu bar.
# Insert Flash text in a document by using the menu bar.
# Modify the properties of a Flash object by using the Property inspector.
# Insert a Flash movie in a document by using the menu bar.
# Insert audio files in a document by using the menu bar.
# Insert assets in a document by using the Assets panel.


Unit 3: DreamWeaver 4: Page Layout and Design 1 - 2 hours
# Identify the tasks that conform to the page layout guidelines in a specified situation.
# Create a CSS style sheet by using the menu bar.
# Define styles in a CSS style sheet by using the CSS Styles panel.
# Insert a table in a document by using the menu bar.
# Modify table properties by using the Property inspector.
# Create a page layout by using Layout View.
# Create layers by using the menu bar.
# Set layer properties by using the Property inspector.
# Create a frameset by using the menu bar.
# Set frame properties by using the Property inspector.


# Unit 4: DreamWeaver 4: Navigation and Behavior 1 hour Create links between documents by using the Property inspector.
# Create a navigation bar by using the menu bar.
# Attach a specified behavior to a page element by using the menu bar.
# Modify the behavior attached to an element by using the Behavior panel.


# Unit 5: Site: Testing and Publishing 1 hour Create a specified report on a site by using the menu bar.
# Generate a browser compatibility report by using the menu bar.
# Display the broken links on a site by using the menu bar.
# Set up a remote site by using the menu bar.
# Transfer files between a local site and a remote site by using the menu bar.
# Synchronize the files on a local site and a remote site by using the menu bar.

Macromedia DreamWeaver UltraDev 4
Course Overview
This course teaches students how to use DreamWeaver UltraDev 4. Additionally, this course covers the basic skills needed to create database-driven Web sites using DreamWeaver UltraDev and ASP, ColdFusion, or JSP.

Learn To
# Identify the features of UltraDev, technologies used to create dynamic Web sites, and the advantages of creating database-driven Web sites.
# Create database connections, and define data sources for a database-driven Web site.
# Manage dynamic content, manage the display of database records, and work on a Web page in the Live Data window.
# Create advanced Web pages for editing and searching a database and authenticating users accessing a database.
# Debug an UltraDev application by using various debugging tools.


Audience
The audience for this course includes End Users and Application Developers. Students should have basic knowledge of computer graphics, HTML, and Web-page design. Students should have knowledge about DreamWeaver, about how dynamic pages work, and about how to use ASP, JSP or ColdFusion. In addition, students should have taken the course Macromedia DreamWeaver 4, (13887), or equivalent knowledge of DreamWeaver is required before a learner takes this course.

Deployment Options
e-Learning

Accreditation
NASBA credits: 4 CPE Credits
CEU credits: 0.70 CEUs

Language Options
US English

Total Learning Time
6 to 8 hours

Objectives
Unit 1: UltraDev: An Introduction 1 - 2 hours
# Identify the set of features of UltraDev that should be used to develop a Web site with the required specifications.
# Identify the activities performed for creating a Web site by using UltraDev.
# Identify the technology used to develop a dynamic Web site in a specific situation.
# Identify the advantages of using a database-driven Web site compared with a Web site that is not database-driven.


Unit 2: UltraDev: Databases and Data Sources 1 - 2 hours
# Configure an application server by using the Site menu.
# Create a database connection by using an existing DSN.
# Create a DSN by using the Data Source Name (DSN) dialog box.
# Create a database connection by using a connection string.
# Create a recordset by using a query.
# Create a recordset by using a stored procedure.
# Identify the type of server variable that can be used in a specified situation.


Unit 3: UltraDev: Working with Databases 2 hours
# Add dynamic text to a Web page by using the Data Bindings panel.
# Add dynamic images to a Web page by using the Insert menu.
# Create dynamic form objects on a Web page by using the Server Behaviors panel.
# Set HTML attributes dynamically by using the Property inspector.
# Set the parameters of various objects dynamically by using the Insert menu.
# Modify dynamic content on a Web page by using the Server Behaviors panel.
# Copy files to an application server by using the Site menu.
# Specify data for a Web page by using the Live Data Settings dialog box.
# Display multiple records on a Web page by applying the Repeat Region server behavior.
# Create a navigation bar in a single step by using the Recordset Navigation Bar live object.
# Create a navigation bar block by block by using the Server Behaviors panel.
# Display specific records from a recordset by using the Server Behaviors panel.
# Create a record counter by using the Recordset Navigation Status live object.
# Identify the server behavior that should be used to hide or display a region of a Web page in a specific situation.
# Create a master/detail page set by using the Master Detail Page Set live object.


Unit 4: UltraDev: Advanced Web Pages 2 hours
# Create a results Web page to display the records retrieved using a search Web page.
# Create a detail Web page to display the details related to specific records on a results Web page.
# Create a related Web page to display additional records based on a search parameter.
# Create an insert Web page in a single step by using the Record Insertion Form live object.
# Create an insert Web page block by block by using the Server Behaviors panel.
# Create an update Web page in a single step by using the Record Update Form live object.
# Create an update Web page block by block by using the Server Behaviors panel.
# Create a delete Web page by using the Server Behaviors panel.
# Create a registration Web page by using the Server Behaviors panel.
# Create a log-in Web page by using the Server Behaviors panel.
# Control access to a Web page by using the Server Behaviors panel.
# Set a breakpoint by using the Code inspector.
# Execute code in debug mode by using debugging tools.


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