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Rating: Summary: Amazing Graphics Quality Review: Even before using the Voodoo5's main selling point, the full-scene antialiasing, I was awestruck with the image quality in OpenGL, Glide, and even RAVE games. The 3dfx algorithm for texture smoothing is unparalleled, and their 16-bit support (through the use of 24-bit rendering with a dither-down) is absolutely stunning. (Even so, in OpenGL and RAVE, I run 32-bit because I can't detect a framerate difference doing so.) Once I turned on antialiasing at 4-sample, I just couldn't believe how good all of my games looked. Even now, from owners of GeForce2 and Radeon cards, I get compliments on the appearance of my games. While I do run at 800x600 to keep my framerates up under the strain of antialiasing, I definitely prefer that appearance even over high resolutions like 1600x1200 without antialiasing.
Rating: Summary: Amazing Graphics Quality Review: Even before using the Voodoo5's main selling point, the full-scene antialiasing, I was awestruck with the image quality in OpenGL, Glide, and even RAVE games. The 3dfx algorithm for texture smoothing is unparalleled, and their 16-bit support (through the use of 24-bit rendering with a dither-down) is absolutely stunning. (Even so, in OpenGL and RAVE, I run 32-bit because I can't detect a framerate difference doing so.) Once I turned on antialiasing at 4-sample, I just couldn't believe how good all of my games looked. Even now, from owners of GeForce2 and Radeon cards, I get compliments on the appearance of my games. While I do run at 800x600 to keep my framerates up under the strain of antialiasing, I definitely prefer that appearance even over high resolutions like 1600x1200 without antialiasing.
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