Features:
- DirectX, Glide, and OpenGL support
- 16 MB SDRAM
- 143 MHz core clock speed
- 300 MHz RAMDAC
- Supports resolutions up to 2,048 x 1,536
Description:
This ultraslick Voodoo3 2000 card will have you battling it out in a multiplayer Quake II game or tearing around the dusty landscape of Tatooine in Star Wars Racer with the most thrilling 3-D effects on the planet. Whatever your gaming addiction is, the Voodoo3 2000 will elevate the experience to the ultimate in 3-D graphics and speed. The Voodoo3 2000's notable feature set includes 3dfx's patented single pass, single cycle multi-texturing, dual 32-bit texture-rendering pipeline, alpha blending, single pass, single cycle bump mapping, gouraud shading, DVD hardware assist, and a 128-bit 2-D accelerator. With a core clock rate of 143 MHz and 300 MHz RAMDAC, this card offers impressive 3D performance. Installing the Voodoo3 2000 was a snap as the manual walks you step by step through the process. We tested the Voodoo3 2000 on a 333-MHz Celeron system with DirectX 6.1 at resolutions of 640 x 480 and 800 x 600. (Our 14-inch monitor couldn't handle much more). The card managed an impressive 47.3 frames per second at 800 x 600 in our Quake II time demo, and 51.4 frames per second at 640 x 480--very near 3dfx's claim of 60 frames per second. We would love to see 3dfx support 32-bit color at some point in the future, especially since Quake III will support true-color textures. Additionally, 3dfx's Voodoo cards only support a 256 x 256 texture size, which will result in a decrease in image quality once game manufacturers begin supporting 2,048 x 2,048 texture sizes. However, 3dfx's advantage at this point lies in its proprietary Glide API (application program interface) and clout within the 3-D graphics-card arena. These factors are enough to make the Voodoo3 2000 card a number one choice for those seeking the most intense gaming experience around. Pros: - Easy to install
- Impressive frame rates
- Extensive game support
- Glide API support
- Superb graphics quality
Cons: - No 32-bit output
- Maximum memory of 16 MB
- Limited by 256 x 256 texture size
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